Home Backend Development PHP Tutorial socket数据存储方面的有关问题

socket数据存储方面的有关问题

Jun 13, 2016 am 11:52 AM
html5 redis socket websocket

socket数据存储方面的问题

本帖最后由 cwk44 于 2014-03-19 13:15:57 编辑 目前用html5的websocket和php实现了socket连接,准备做个长连接的游戏,
准备做成一个服务器支持100玩家左右(上线后再尝试增加人数),一个房间/一局游戏5-8人。

现在有一个问题,当前游戏数据存在哪里好呢。(游戏结果数据会存到数据库,主要是游戏中间数据存哪)
全局变量:
存储在全局变量肯定可以实现的,性能是最好的,
但如果进程挂了,当前的游戏数据数就全部消失了,所有玩家都都得从游戏大厅重新开始
redis:
存redis是比较安全,进程挂了的话进程重启后玩家应该能继续该局游戏,
但是性能上肯定比全局变量差,不知道有没有必要这么设计。
(目前只准备租一个服务器,不知道redis会不会一起挂掉)

主要是不知道进程挂掉的概率有多大,还有使用redis对性能的影响有多大。
有没有之前做过这方面功能的传授一下这方面的经验。
------解决方案--------------------
期待楼主经验。
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