Home Web Front-end JS Tutorial Learn Javascript object-oriented from interview questions (create objects)_js object-oriented

Learn Javascript object-oriented from interview questions (create objects)_js object-oriented

May 16, 2016 pm 05:54 PM
object-oriented

Title:

Copy code The code is as follows:

try{
var me = Man( { fullname: "小红" });
var she = new Man({ fullname: "小红" });
console.group();
console.info("My name is :" me.attr("fullname") "nMy gender is:" me.attr("gender"));
console.groupEnd();
/*------[Execute Result]------
My name is: Xiaohong
My gender is:
-------------- ----*/
me.attr("fullname", "Xiao Ming");
me.attr("gender", "male");
me.fullname = "waste";
me.gender = "shemale";
she.attr("gender", "female");
console.group();
console.info("My name is:" me.attr("fullname") "nMy gender is:" me.attr("gender"));
console.groupEnd();
/*------[Execution Result] ------
My name is: Xiao Ming
My gender is: Male
------------------*/
console.group();
console.info("My name is:" she.attr("fullname") "nMy gender is:" she.attr("gender"));
console .groupEnd();
/*------[Execution Result]------
My name is: Xiaohong
My gender is: Female
-- ----------------*/
me.attr({
"words-limit": 3,
"words-emote": "smile"
});
me.words("I like watching videos.");
me.words("Our office is so beautiful.");
me.words("The beautiful women in the video So many! ");
me.words("I usually watch Youku! ");
console.group();
console.log(me.say());
/*------[Execution Result]------
Xiao Ming smiled: "I like watching videos. Our office is so beautiful. There are so many beauties in the video! "
------------------*/
me.attr({
"words-limit": 2,
"words-emote ": "Shout"
});
console.log(me.say());
console.groupEnd();
/*------[Execution Result]- -----
Xiao Ming shouted: "I like watching videos. Our office is so beautiful. "
------------------*/
}catch(e){
console.error("Execution error, error message: " e) ;
}

Knowledge points:
(1) JS object-oriented basics: ECMA-262 defines an object as: "A collection of unordered attributes, whose attributes can contain basic values, objects or functions."
(2) Methods of creating objects in JS:
(a) Factory pattern: Use functions to encapsulate the details of creating objects with a specific interface.
Function createPerson(name, age, job){
var o = new Object();
o.name = name;
o.age = age;
o.job = job ;
     o.sayName = function(){
            };  9 , "Software Engineer");
var person2 = createPerson("Greg", 27, "Doctor");
Disadvantages: Although the factory pattern solves the problem of creating multiple familiar objects, it does not solve the problem of object recognition. The problem (that is, how to know the type of an object).
  (b) Constructor pattern: Constructors in ECMAScript can be used to create objects of specific types. You can create custom constructors to define properties and methods of custom object types.
Function Person(name, age, job){
this.name = name;
this.age = age;
this.job = job;
this.sayName = function() {
                                                      around through in new Person(“Nicholas”, 29, “Software Engineer”); "Greg", 27, "Doctor");
Disadvantages: The main problem with using constructors is that each method must be recreated on each instance. Don't forget - functions in ECMAScript are objects, so every time you define a function,
 , you instantiate an object.
 (c) Prototype pattern: Every function we create has a prototype attribute, which is a pointer pointing to an object, and the purpose of this object is to contain all the objects that can be represented by a specific type
Properties and methods shared by instances. The advantage of using a prototype object is that all objects can share the properties and methods it contains.
function Person(){
= 29;
  Person.prototype.job = “Software Engineer”; = new Person();
  person1.sayName(); //"Nicholas"
 var person2 = new Person();
  person2.sayName(); //"Nicholas"
 alert( person1.sayName == person2.sayName); //true
Disadvantages: All properties in the prototype are shared by many instances. This kind of sharing is very suitable for functions. But for properties with reference type values, the problem is more prominent.
 (d) Combined use of constructor pattern and prototype pattern: The most common way to create a custom type is to use combined use of constructor pattern and prototype pattern. Constructor pattern is used to define instance properties, while prototype pattern is used to define methods and shared properties.
Function Person(name, age, job){
this.name = name;
this.age = age;
this.job = job;
this.friends = ["Shelby ", "Court"];
   }
  Person.prototype = {
   constructor: Person,
   sayName: function () {
    alert(this.name);
    }
  };
  var person1 = new Person(“Nicholas”, 29, “Software Engineer”);
  var person2 = new Person(“Greg”, 27, “Doctor”);
  person1. friends.push(“Van”);
alert(person1.friends); //”Shelby,Court,Van”
alert(person2.friends); //”Shelby,Court”
alert( person1.friends === person2.friends); //false
 alert(person1.sayName === person2.sayName); //true
Answer:




Copy code


The code is as follows:












Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Roblox: Bubble Gum Simulator Infinity - How To Get And Use Royal Keys
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Mandragora: Whispers Of The Witch Tree - How To Unlock The Grappling Hook
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Nordhold: Fusion System, Explained
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1668
14
PHP Tutorial
1273
29
C# Tutorial
1256
24
How to implement object-oriented event-driven programming using Go language How to implement object-oriented event-driven programming using Go language Jul 20, 2023 pm 10:36 PM

How to use Go language to implement object-oriented event-driven programming Introduction: The object-oriented programming paradigm is widely used in software development, and event-driven programming is a common programming model that realizes the program flow through the triggering and processing of events. control. This article will introduce how to implement object-oriented event-driven programming using Go language and provide code examples. 1. The concept of event-driven programming Event-driven programming is a programming model based on events and messages, which transfers the flow control of the program to the triggering and processing of events. in event driven

What is the importance of @JsonIdentityInfo annotation using Jackson in Java? What is the importance of @JsonIdentityInfo annotation using Jackson in Java? Sep 23, 2023 am 09:37 AM

The @JsonIdentityInfo annotation is used when an object has a parent-child relationship in the Jackson library. The @JsonIdentityInfo annotation is used to indicate object identity during serialization and deserialization. ObjectIdGenerators.PropertyGenerator is an abstract placeholder class used to represent situations where the object identifier to be used comes from a POJO property. Syntax@Target(value={ANNOTATION_TYPE,TYPE,FIELD,METHOD,PARAMETER})@Retention(value=RUNTIME)public

PHP Advanced Features: Best Practices in Object-Oriented Programming PHP Advanced Features: Best Practices in Object-Oriented Programming Jun 05, 2024 pm 09:39 PM

OOP best practices in PHP include naming conventions, interfaces and abstract classes, inheritance and polymorphism, and dependency injection. Practical cases include: using warehouse mode to manage data and using strategy mode to implement sorting.

Explore object-oriented programming in Go Explore object-oriented programming in Go Apr 04, 2024 am 10:39 AM

Go language supports object-oriented programming through type definition and method association. It does not support traditional inheritance, but is implemented through composition. Interfaces provide consistency between types and allow abstract methods to be defined. Practical cases show how to use OOP to manage customer information, including creating, obtaining, updating and deleting customer operations.

Are there any class-like object-oriented features in Golang? Are there any class-like object-oriented features in Golang? Mar 19, 2024 pm 02:51 PM

There is no concept of a class in the traditional sense in Golang (Go language), but it provides a data type called a structure, through which object-oriented features similar to classes can be achieved. In this article, we'll explain how to use structures to implement object-oriented features and provide concrete code examples. Definition and use of structures First, let's take a look at the definition and use of structures. In Golang, structures can be defined through the type keyword and then used where needed. Structures can contain attributes

Analyzing the Flyweight Pattern in PHP Object-Oriented Programming Analyzing the Flyweight Pattern in PHP Object-Oriented Programming Aug 14, 2023 pm 05:25 PM

Analyzing the Flyweight Pattern in PHP Object-Oriented Programming In object-oriented programming, design pattern is a commonly used software design method, which can improve the readability, maintainability and scalability of the code. Flyweight pattern is one of the design patterns that reduces memory overhead by sharing objects. This article will explore how to use flyweight mode in PHP to improve program performance. What is flyweight mode? Flyweight pattern is a structural design pattern whose purpose is to share the same object between different objects.

Analysis of object-oriented features of Go language Analysis of object-oriented features of Go language Apr 04, 2024 am 11:18 AM

The Go language supports object-oriented programming, defining objects through structs, defining methods using pointer receivers, and implementing polymorphism through interfaces. The object-oriented features provide code reuse, maintainability and encapsulation in the Go language, but there are also limitations such as the lack of traditional concepts of classes and inheritance and method signature casts.

In-depth understanding of PHP object-oriented programming: Debugging techniques for object-oriented programming In-depth understanding of PHP object-oriented programming: Debugging techniques for object-oriented programming Jun 05, 2024 pm 08:50 PM

By mastering tracking object status, setting breakpoints, tracking exceptions and utilizing the xdebug extension, you can effectively debug PHP object-oriented programming code. 1. Track object status: Use var_dump() and print_r() to view object attributes and method values. 2. Set a breakpoint: Set a breakpoint in the development environment, and the debugger will pause when execution reaches the breakpoint, making it easier to check the object status. 3. Trace exceptions: Use try-catch blocks and getTraceAsString() to get the stack trace and message when the exception occurs. 4. Use the debugger: The xdebug_var_dump() function can inspect the contents of variables during code execution.

See all articles