


Day 21-30 Walkthrough - The Hundred Line: Last Defense Academy
This guide details gameplay for Days 21-30 of a game (likely a visual novel with RPG elements). Let's break down the key events and choices, focusing on clarity and concise phrasing.
Days 21-23: Free time (Days 21-22), Day 23 skipped due to plot.
Day 24:
- Exit your room and enter the school.
- In the cafeteria, examine the Giant Refrigerator.
- In the Entrance Hall, initiate an exploration using the Fire Extinguishers.
- Navigate to the first Destination Space (west).
- Optional: Detour east to obtain an Earpick from a Key Item Chest.
- Proceed to the second Destination Space (north).
- Optional: Detour south to obtain a Dragon Illustration from a Key Item Chest.
- Reaching the second Destination Space triggers a time skip.
Day 25: Skipped due to plot.
Day 28:
- Obtain "The Other Academy" trophy/achievement.
- Leave your room and the Rooftop.
- Locate the Gym (1F Hallway, North).
- Meet Nigou, Kyoshika, Yugamu, Kurara, and Nozomi.
- Engage in battle:
- Utilize team members' abilities strategically (Yugamu on Telepax, Kyoshika on Lagomortar, Kurara for turrets).
- Prioritize eliminating powerful enemies (Grizzlei, Tubrilla, Darumarr).
- Use Strategic Materials (Metal Fences) to control enemy movement.
- Debrief: Choose a character (excluding Nozomi) to finish the Commander. Engage in an unwinnable battle against a Strange Enemy Commander.
Day 29:
- Engage in a four-wave battle at the Last Defense Academy.
- Defeat all ground enemies to win. Losing conditions: all allies die or the Barrier Generator is destroyed.
- Enemies include Strange Eggs which hatch into powerful enemies if not defeated quickly.
- Utilize Strategic Materials and team coordination. Prioritize powerful enemies then Darumarr.
- Wave 3 requires surviving three turns while protecting Kurara.
- Defeat the Enemy Commander in Wave 4.
- Debrief: Choose a character to finish the Commander. Teams merge permanently.
Day 30:
- The 1F Metal Shop and 2F Bio Lab open.
- Speak to Nozomi in the cafeteria.
- Explore the Metal Shop (1F Hallway, South, West) and unlock Trap Development by talking to Kurara.
- Explore the Bio Lab (2F Hallway, West) and unlock Enhancement Development.
- Return to your room to end the day.
This revised guide provides a more streamlined and easily digestible summary of the gameplay events. Remember to replace /uploads/...
with the correct image paths.
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