How to Use Hydra Stomper Guide in MARVEL SNAP
Marvel Snap's Hydra Stomper: A Deep Dive into Strengths, Weaknesses, and Deck Builds
Hydra Stomper, the final card from Marvel Snap's What If..? Season, is a powerful Series 5 addition. This 3-cost, 2-power Ongoing card significantly boosts the Move archetype. Let's explore its mechanics, counter strategies, and effective deck compositions.
How Hydra Stomper Works
Hydra Stomper's strength lies in its synergy with the Move archetype. Its Ongoing ability grants 1 Power for each card moved during the game. This complements cards like Batroc the Leaper, Topaz, and Fan Fei, released alongside it, creating powerful movement-based strategies. Careful sequencing is key to maximizing Hydra Stomper's potential.
Hydra Stomper's Weaknesses
While potent, Hydra Stomper has vulnerabilities. Certain cards and archetypes significantly hinder its effectiveness:
- Enchantress: Neutralizes Hydra Stomper's Ongoing ability, crippling the deck's core strategy. Cosmo can mitigate this, but at the cost of a deck slot and limiting On Reveal cards.
- Rogue: Similar to Super Skrull, but instead of copying, Rogue steals the Ongoing ability, rendering Hydra Stomper useless.
- Echo: Removes Ongoing abilities, leaving no workaround due to Echo's triggered ability.
- Clog and Mill Archetypes: Clog decks restrict card placement, limiting movement options. Mill decks remove cards from your hand before you can play them, disrupting the strategy.
Example Clog Deck
Name | Cost | Power | Ability |
---|---|---|---|
The Hood | 1 | -3 | On Reveal: Add a Demon to your hand. |
Titania | 1 | 5 | After ANY card is played here, this card switches sides. |
Carnage | 2 | 2 | On Reveal: Destroy your other cards here, 2 Power for each destroyed. |
Strange Supreme | 2 | 2 | Gains 2 Power for merging. End of Turn: Merge one of your created cards into this. |
Daredevil | 2 | 3 | On Turn 5, you get to see your opponent's plays before you make your own. |
Kate Bishop | 2 | 3 | On Reveal: Add two Arrows to your hand. |
Green Goblin | 3 | -3 | On Reveal: Switch sides. |
Debrii | 3 | 3 | On Reveal: Add a rock to each other location, for both players. |
Viper | 3 | 4 | On Reveal: One of your cards here with the lowest power switches sides. |
Shang-Chi | 4 | 3 | On Reveal: Destroy all enemy cards here with 10 Power or more. |
Annihilus | 5 | 7 | On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't. |
Cannonball | 5 | 8 | On Reveal: Move the highest-Power enemy card here away. If you can't destroy it with a Rock. |
Example Mill Deck
Name | Cost | Power | Ability |
---|---|---|---|
The Hood | 1 | -3 | On Reveal: Add a Demon to your hand. |
Yondu | 1 | 2 | On Reveal: Banish the card that costs the least in your opponent's deck. |
Cable | 2 | 3 | On Reveal: Draw a card from your opponent's deck. |
Fenris Wolf | 2 | 3 | Activate: Ressurect your opponent's highest-Power discarded or destroyed card on your side of this location. |
Firehair | 2 | 3 | When one of your cards is destroyed, this uses that card's On Reveal. |
Killmonger | 3 | 3 | On Reveal: Destroy ALL 1-cost cards. |
Baron Zemo | 3 | 5 | On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location. |
Gladiator | 3 | 8 | On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it. |
Shang-Chi | 4 | 3 | On Reveal: Destroy all enemy cards here with 10 Power or more. |
Misery | 4 | 8 | On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them. |
Lady Deathstrike | 5 | 7 | On Reveal: Destroy each card here with 3 or less Power. |
Death | 8 | 12 | Costs 1 less for each card destroyed this game. |
Hydra Stomper Deck 1: Move Focused
This deck utilizes the new Move cards (Hydra Stomper, Batroc, Topaz, Fan Fei) for maximum synergy. Early Madame Web placement is crucial. Turn 6 aims to use Fan Fei and Heimdall for strategic card movement. Substitutions for missing cards could include Silk, Cosmo, or Sam Wilson Captain America.
Name | Cost | Power | Ability |
---|---|---|---|
Batroc The Leaper | 1 | 2 | When a card moves, follow it to gain 2 Power. (once per turn) |
Ghost Spider | 1 | 2 | On Reveal: The last card you played moves here. |
Human Torch | 1 | 2 | When this moves, double its Power. |
Iron Fist | 1 | 2 | On Reveal: After you play your next card, move it one location to the left. |
Madame Web | 2 | 1 | Ongoing: You can move one of your other cards away from here each turn. |
Dagger | 2 | 2 | When this moves to a location, 2 Power for each enemy card there. |
Kraven | 2 | 3 | When a card moves here, this gains 2 Power. |
Hydra Stomper | 3 | 2 | Ongoing: 1 Power for each time one of your cards moved this game. |
Vulture | 3 | 3 | When this card moves, 6 Power. |
Topaz | 4 | 4 | After you play a card here, move it to the middle location. |
Fan Fei | 4 | 7 | Activate: Move your other cards here to the right. |
Heimdall | 6 | 10 | On Reveal: Move your other cards one location to the left. |
Hydra Stomper Deck 2: Move & Bounce Hybrid
This deck combines Move and Bounce mechanics. The goal is to get Werewolf By Night, Hydra Stomper, and Silk onto the field. Silk's movement without ability activation boosts Hydra Stomper, while Werewolf bounces with each On Reveal. Beast and Falcon facilitate card recall. Black Swan further enhances the strategy.
Name | Cost | Power | Ability |
---|---|---|---|
The Hood | 1 | -3 | On Reveal: Add a Demon to your hand. |
Silver Sable | 1 | 0 | On Reveal: Steal 2 Power from the top card of your opponent's deck. |
Bast | 1 | 1 | On Reveal: Set the Power of all cards in your hand to 3. |
Iceman | 1 | 2 | On Reveal: Give a card in your opponent's hand 1 cost. (maximum 6) |
Nico Minoru | 1 | 2 | On Reveal: After you play your next card, cast a spell. (The spell changes each turn.) |
Black Swan | 2 | 3 | Activate: Until the end of the neext turn, your 1-cost cards cost 0. |
Falcon | 2 | 3 | On Reveal: Return your 1-cost cards to your hand. |
Silk | 2 | 5 | After ANY card is played here, this moves to another location. |
Sage | 3 | 0 | On Reveal: 2 Power for each different Power among all other cards here. |
Hydra Stomper | 3 | 2 | Ongoing: 1 Power for each time one of your cards moved this game. |
Werewolf By Night | 3 | 3 | After you play a card, move there to gain 2 Power if it has an On Reveal. |
Beast | 3 | 5 | On Reveal: Return your other cards here to your hand. They cost 1 less next turn. |
Closing Thoughts
Hydra Stomper requires 6000 Collector Tokens. While unlikely to drastically change the meta, its skillful application within the Move archetype offers a rewarding experience. Experimentation is key to finding the optimal strategies and deck compositions for your playstyle.
The above is the detailed content of How to Use Hydra Stomper Guide in MARVEL SNAP. For more information, please follow other related articles on the PHP Chinese website!

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