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The Good And Bad Of The 'Marathon' Alpha, So Far

Apr 25, 2025 am 10:22 AM

Marathon Alpha: A Mixed Bag of Thrills and Frustrations

This review offers an early look at Marathon's Alpha, acknowledging that significant changes are expected. While I'm not an extraction shooter veteran, I'll focus on the game's core mechanics rather than genre-specific criticisms.

The Good And Bad Of The ‘Marathon’ Alpha, So Far

Strengths:

  • Stunning Interiors: The game's interior environments truly shine, matching the marketing's artistic vision. The expansive color palette is particularly impressive in multiplayer. Discovering new areas is a rewarding experience.

  • Challenging UESC Bots: The AI bots are more than just cannon fodder; they present a dynamic threat, adding a compelling PvPvE element to team fights.

  • Void's Stealth Mechanics: Void's stealth capabilities, particularly the knife combat, are surprisingly effective and enjoyable. A thrilling knife fight against a UESC Commander stands out as a highlight.

The Good And Bad Of The ‘Marathon’ Alpha, So Far

  • Glitch's Agile Gameplay: Glitch's unique mobility, featuring slides and double jumps, offers a refreshing contrast to the slower combat pace. Despite heat management issues, her playstyle is engaging.

  • Engaging Faction System: The faction system, encompassing lore, permanent upgrades, and care packages, provides compelling long-term goals beyond simple extractions.

  • Dynamic Map Events: The unpredictable events, from anomalies and UESC invasions to atmospheric lore elements, add depth and replayability. More events are anticipated.

  • Exceptional Audio: The music and sound design are exceptional, arguably the game's strongest aspect.

The Good And Bad Of The ‘Marathon’ Alpha, So Far

Weaknesses:

  • Subpar Exteriors and Character Models: While interiors are visually impressive, the exteriors and character models appear unfinished, with flat textures and poor lighting. This needs significant improvement.

  • Overpowered PC Aim Assist: PC players benefit from an aim assist that significantly impacts balance, reducing the importance of gunplay skill. This is a major concern requiring adjustment.

  • Restrictive Heat System: The heat mechanic, while a common element in extraction shooters, feels overly punishing, especially impacting characters like Glitch.

The Good And Bad Of The ‘Marathon’ Alpha, So Far

  • Excessive Downtime: The game suffers from frequent pauses during looting and other actions, significantly impacting the flow of gameplay.

  • Lack of Solo Mode: The absence of a dedicated solo mode hinders solo play and makes completing certain objectives difficult with random teammates.

  • Derivative Gameplay: The 3v3 combat feels somewhat derivative of other games like Apex Legends, lacking a unique identity.

  • Unclear Competitive Edge: The game currently lacks a clear hook to differentiate it from other multiplayer titles. It feels like it's trying to appeal to a largely untapped console market, but falls short of the innovative spirit expected from Bungie.

Despite these issues, Marathon shows promise. Continued development and addressing player feedback are crucial to its success.

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