Table of Contents
Build STOMP WebSocket Server using Go language and go-stomp library
Challenges and Opportunities
Feasibility analysis of go-stomp library
Coping strategies
Summarize
Home Backend Development Golang How to use the go-stomp library to build a WebSocket server that supports STOMP in Go language?

How to use the go-stomp library to build a WebSocket server that supports STOMP in Go language?

Apr 02, 2025 am 09:33 AM
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How to use the go-stomp library to build a WebSocket server that supports STOMP in Go language?

Build STOMP WebSocket Server using Go language and go-stomp library

When building WebSocket applications, it is crucial to support the STOMP protocol (Simple Text Directed Message Protocol). STOMP is often used for message queues and real-time communication. This article discusses how to use the go-stomp library to build a STOMP WebSocket server in Go language.

Challenges and Opportunities

The relatively lack of documentation for the go-stomp library, which poses challenges for developers. However, the core functionality of the library is still available.

Feasibility analysis of go-stomp library

The go-stomp library provides a server-side implementation, which can theoretically be used to build a STOMP WebSocket server. Here is a basic example showing how to create a simple server using the library:

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package main

 

import (

    "log"

    "net/http"

 

    "github.com/go-stomp/stomp"

    "github.com/gorilla/websocket"

)

 

func main() {

    http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {

        upgrader := websocket.Upgrade{

            CheckOrigin: func(r *http.Request) bool { return true },

        }

        conn, err := upgrader.Upgrade(w, r, nil)

        if err != nil {

            log.Println("Upgrade error:", err)

            Return

        }

        defer conn.Close()

 

        stompConn, err := stomp.Connect(stomp.Conn(conn))

        if err != nil {

            log.Println("STOMP connection error:", err)

            Return

        }

        defer stompConn.Disconnect()

 

        // Process STOMP messages for {

            message, err := stompConn.Read()

            if err != nil {

                log.Println("Read Error:", err)

                break

            }

            log.Println("Receive:", message)

            // Message processing logic}

    })

 

    log.Println("Server started at: 8080")

    log.Fatal(http.ListenAndServe(":8080", nil))

}

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This example shows how to establish a WebSocket connection and convert it to an STOMP connection. Although the code is concise, due to insufficient documentation, you may encounter problems in your actual application.

Coping strategies

In order to overcome the problem of insufficient documentation of go-stomp library, the following strategies are recommended:

  1. In-depth source code: directly read the source code of the go-stomp library and understand its internal mechanism.
  2. Community collaboration: Seek help and experience sharing in Go language communities (such as GitHub, Stack Overflow).
  3. Looking for alternatives: If the go-stomp library is difficult to use, consider other Go language libraries that support STOMP, such as Go clients that Apache ActiveMQ or RabbitMQ. Although these libraries are not designed specifically for WebSocket, they can be customized to integrate WebSocket with STOMP.

Summarize

The go-stomp library can still be used to build STOMP WebSocket servers despite insufficient documentation. By delving into the source code, participating in community discussions or choosing alternatives, developers can overcome the challenges of missing documents and ultimately successfully build a fully functional STOMP WebSocket server.

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