Two Point Museum: Complete Guide To Sandbox Mode
Two Point Museum's Sandbox Mode: Unleash Your Inner Curator
Two Point Museum blends management and simulation gameplay, offering a campaign mode with missions and challenges. But once you conquer the campaign, or crave more freedom, Sandbox Mode awaits. This mode, accessible from the main menu, provides an open-ended experience without the campaign's restrictions.
Unlike the structured campaign, Sandbox Mode offers complete creative control. You gain immediate access to all expert types, regardless of your chosen map. Imagine placing aquariums in the Bungle Wasteland or a space-themed museum by the sea – possibilities abound!
While some advanced Points of Interest and Workshop Projects remain locked (requiring unlocks similar to the campaign), you access all Workshop Projects unlocked in the campaign, and even some additional ones in Casual Mode, including those specific to location or focus.
Over 20 save slots and extensive customization options allow for easier or more challenging experiences. Choose from Casual, Career, or Hardcore modes, then fine-tune individual stats. For design-focused players, Sandbox Mode serves as a perfect testing ground for museum layouts. Those seeking a greater challenge can create ultra-difficult scenarios in Hardcore mode, separate from their campaign progress.
Sandbox Mode Options:
First, select a save slot and starting location from those unlocked in the campaign (excluding campaign-exclusive levels). You aren't limited to one location; the Curator Class allows you to establish museums elsewhere.
Second, customize nine settings across three difficulty levels (Casual, Career, Hardcore):
Setting | Casual | Career | Hardcore |
---|---|---|---|
Objective Progression | Total Buzz | Traditional | Traditional |
Thief Threat | None | Low | Medium |
Plots | All Locked | All Locked | All Locked |
Starting Cash | 1,000,000 | 250,000 | 50,000 |
Starting Kudosh | 1000 | 100 | 0 |
Donation Multiplier | 150% | 100% | 75% |
Salary Multiplier | 100% | 100% | 100% |
Min Monthly Grant | 0 | 0 | 0 |
Max Monthly Grant | 10,000 | 7,000 | 5,000 |
Existing saves can be renamed and some settings adjusted (Name, Objective Progression, Thief Threat, Donation & Salary Multipliers, Min & Max Monthly Grants). Maximum values for some options differ significantly between modes:
Setting | Casual | Career | Hardcore |
---|---|---|---|
Starting Cash Maximum | 2,000,000 | 500,000 | 100,000 |
Starting Kudosh Maximum | 10,000 | 1000 | 500 |
Detailed Sandbox Options:
Sandbox Option | Description |
---|---|
Objective Progression | Choose between "Total Buzz" (Buzz-based objectives) or "Traditional" (varied objectives like the campaign). |
Thief Threat | Control thief activity: None, Low, Medium, or High. |
Plots | Decide if plots are locked (unlocked via objectives) or available from the start. |
Starting Cash | Set your initial cash amount. |
Starting Kudosh | Set your initial Kudosh amount. |
Donation Multiplier | Adjust the donation percentage (0% - 200%). |
Salary Multiplier | Adjust staff salary increase percentage (0% - 200%). |
Min Monthly Grant | Set the minimum monthly grant amount. |
Max Monthly Grant | Set the maximum monthly grant amount. |
Sandbox Mode Ideas:
- Hardcore Challenge: Start with Hardcore mode, minimal cash, and themed plots. Restrict yourself to lower-Buzz exhibits.
- High-Stakes Casual: Use Casual mode with maximum starting cash but high Thief Threat. Focus on security and completing objectives without losing exhibits.
- Relaxed but Different: Use Career mode with maximum cash and all plots unlocked. Demolish the starting museum and build on a different plot.
The above is the detailed content of Two Point Museum: Complete Guide To Sandbox Mode. For more information, please follow other related articles on the PHP Chinese website!

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