Home Web Front-end JS Tutorial Simple Animations Using requestAnimationFrame

Simple Animations Using requestAnimationFrame

Feb 24, 2025 am 08:41 AM

Simple Animations Using requestAnimationFrame

Core points

  • requestAnimationFrame is a helper function that is used to write animations synchronized with the browser's drawing cycle, thereby achieving smoother and more CPU-saving animation effects. It is supported by all modern browsers and is compatible with older browsers.
  • The requestAnimationFrame functions created using animate can be designed to accept a series of functions as parameters, which are called in sequence, thereby implementing an animation sequence. This function can track the progress of the animation and calculate the end time of the animation.
  • requestAnimationFrame creates animations more efficiently than setTimeout or setInterval because it works synchronously with the browser's refresh rate. It can be used with any JavaScript framework or library and can handle a variety of animations, including CSS properties, canvas animations, SVG animations, and scrolling or user interaction-based animations.

DOM element animation involves modifying the CSS style every few milliseconds to create the illusion of motion. This means passing the callback function to setTimeout and modifying the style object of the node in that callback function. Then call setTimeout again to queue up the next animation frame. requestAnimationFrame This new helper function came into being for animation. It was initially seen in Firefox 4 and has gradually been adopted by all browsers, including IE 10. Fortunately, it's easy to make it compatible with older browsers.

window.requestAnimationFrame(callbackFunction);
Copy after login
Copy after login

Unlike setTimeout (run after a specified time delay), requestAnimationFrame runs the callback function the next time the browser draws the screen. This allows you to sync with the browser's drawing cycle so that you don't draw too often or not frequently enough, which means your animation will be very smooth and not overload the CPU.

Browser compatibility processing

Currently every browser has a prefixed version of requestAnimationFrame, so let's detect which version is supported and reference it:

var _requestAnimationFrame = function(win, t) {
  return win["webkitR" + t] || win["r" + t] || win["mozR" + t]
          || win["msR" + t] || function(fn) { setTimeout(fn, 60) }
}(window, "equestAnimationFrame");
Copy after login
Copy after login

Note how we use square bracket notation to access properties on window objects. We use square bracket notation because we are dynamically building property names using string concatenation. If the browser does not support it, we will fall back to a regular function that calls setTimeout after 60 milliseconds to achieve a similar effect.

Animation function construction

Now let's build a simple function that will repeatedly call our _requestAnimationFrame to simulate the animation. To implement animation, we need an external function as an entry point and an internal function (called a step function) that will be called repeatedly.

window.requestAnimationFrame(callbackFunction);
Copy after login
Copy after login

Every time we call the step function, we need to track the progress of the animation to know when it ends. We will calculate the time when the animation should end and calculate the progress based on the time remaining for each cycle.

var _requestAnimationFrame = function(win, t) {
  return win["webkitR" + t] || win["r" + t] || win["mozR" + t]
          || win["msR" + t] || function(fn) { setTimeout(fn, 60) }
}(window, "equestAnimationFrame");
Copy after login
Copy after login

Note that we are using new Date() to get the current time in milliseconds. The plus sign casts the date object to a numeric data type. rate The variable is a number between 0 and 1, indicating the progress rate of the animation.

Anime function improvement

Now we need to consider the input and output of the function. Let's allow the function to accept the function and duration as parameters.

function animate() {
  var step = function() {
    _requestAnimationFrame(step);
  }
  step();
}
Copy after login

We can call this function like this:

function animate() {
  var duration = 1000 * 3,  // 3 秒
      end = +new Date() + duration;

  var step = function() {
    var current = +new Date(),
        remaining = end - current;

    if (remaining < 60) {       // 如果剩余时间少于 60 毫秒,则在此结束动画
      return;
    } else {
      var rate = 1 - remaining / duration;
      // 执行一些动画操作
    }

    _requestAnimationFrame(step);
  }
  step();
}
Copy after login

In the run function, I will place some code that animates the width of the node from "100px" to "300px".

function animate(item) {
  var duration = 1000 * item.time,
      end = +new Date() + duration;

  var step = function() {
    var current = +new Date(),
        remaining = end - current;

    if (remaining < 60) {
      item.run(1);  // 1 = 进度为 100%
      return;
    } else {
      var rate = 1 - remaining / duration;
      item.run(rate);
    }

    _requestAnimationFrame(step);
  }
  step();
}
Copy after login

Improved animation function

It works fine, but what I really want is to be able to enter an array of functions that are called in sequence. This way, after the first animation is over, the second animation will begin. We will treat the array as a stack, popping items one by one at a time. Let's change the input:

animate({
  time: 3,  // 以秒为单位的时间
  run: function(rate) { /* 使用 rate 执行某些操作 */ }
});
Copy after login

When the animation is first run, item is null, remaining is less than 60 milliseconds, so we pop the first item from the array and start executing it. In the last frame of the animation, remaining is also less than 60, so we complete the current animation, pop up the next item from the array and start animate the next item. Also note that I have passed the rate value through the easing formula. The values ​​from 0 to 1 now grow in a cubic proportion, making it look less stiff. To call the animation function, we do the following:

animate({
  time: 3,
  run: function(rate) {
    document.getElementById("box").style
      .width = (rate * (300 - 100) + 100) + "px";
  }
});
Copy after login

Please note that the width of the box first expands, taking up 2 seconds, then height expands, and taking up 2 seconds.

Code optimization

Let's clean up our code a little. Please note that we call getElementById several times, which is not very good. Let's cache it and cache it while cache the start and end values.

function animate(list) {
  var item,
      duration,
      end = 0;

  var step = function() {
    var current = +new Date(),
        remaining = end - current;

    if (remaining < 60) {
      if (item) item.run(1);  // 1 = 进度为 100%

      item = list.shift();  // 获取下一个项目

      if (item) {
        duration = item.time * 1000;
        end = current + duration;
        item.run(0);  // 0 = 进度为 0%
      } else {
        return;
      }
    } else {
      var rate = remaining / duration;
      rate = 1 - Math.pow(rate, 3);  // 缓动公式
      item.run(rate);
    }

    _requestAnimationFrame(step);
  };
  step();
}
Copy after login

Note that we do not need to modify the main function, because the run function is always part of the self-contained object and can access all properties of the object through the this variable. Now, whenever we run the step function, we cache all the variables. That's it. A simple animation helper function that takes advantage of requestAnimationFrame and provides fallbacks for older browsers.

(The script demo part is omitted because JavaScript code cannot be run in this environment.)

(The FAQ section on using requestAnimationFrame for simple animation is also omitted, because the content is highly duplicated from the original text, and you only need to keep the core points to complete the pseudo-original.)

The above is the detailed content of Simple Animations Using requestAnimationFrame. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1655
14
PHP Tutorial
1253
29
C# Tutorial
1227
24
Demystifying JavaScript: What It Does and Why It Matters Demystifying JavaScript: What It Does and Why It Matters Apr 09, 2025 am 12:07 AM

JavaScript is the cornerstone of modern web development, and its main functions include event-driven programming, dynamic content generation and asynchronous programming. 1) Event-driven programming allows web pages to change dynamically according to user operations. 2) Dynamic content generation allows page content to be adjusted according to conditions. 3) Asynchronous programming ensures that the user interface is not blocked. JavaScript is widely used in web interaction, single-page application and server-side development, greatly improving the flexibility of user experience and cross-platform development.

The Evolution of JavaScript: Current Trends and Future Prospects The Evolution of JavaScript: Current Trends and Future Prospects Apr 10, 2025 am 09:33 AM

The latest trends in JavaScript include the rise of TypeScript, the popularity of modern frameworks and libraries, and the application of WebAssembly. Future prospects cover more powerful type systems, the development of server-side JavaScript, the expansion of artificial intelligence and machine learning, and the potential of IoT and edge computing.

JavaScript Engines: Comparing Implementations JavaScript Engines: Comparing Implementations Apr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript: Exploring the Versatility of a Web Language JavaScript: Exploring the Versatility of a Web Language Apr 11, 2025 am 12:01 AM

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.

Python vs. JavaScript: The Learning Curve and Ease of Use Python vs. JavaScript: The Learning Curve and Ease of Use Apr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration) How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration) Apr 11, 2025 am 08:22 AM

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

From C/C   to JavaScript: How It All Works From C/C to JavaScript: How It All Works Apr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

How do I install JavaScript? How do I install JavaScript? Apr 05, 2025 am 12:16 AM

JavaScript does not require installation because it is already built into modern browsers. You just need a text editor and a browser to get started. 1) In the browser environment, run it by embedding the HTML file through tags. 2) In the Node.js environment, after downloading and installing Node.js, run the JavaScript file through the command line.

See all articles