Civilization 7: Every Type Of Crisis, Explained
Civilization 7's three-age system (Antiquity, Exploration, Modern) introduces crises at the 70% mark of each era, escalating twice more. These randomized crises significantly impact gameplay.
The crisis mechanic is optional; it can be disabled in the Advanced Options when starting a new game. Disabling it alters the late-game feel, offering a different experience.
Antiquity Age Crises:
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Plague: Devastating and unavoidable, causing total productivity loss in infected settlements. Prioritize moving units from infected areas and maintaining high Happiness. The plague often affects rivals as well.
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Revolt: Causes unhappiness in settlements. Maximize Happiness yields and avoid exceeding your settlement cap to mitigate the impact. Crisis Policy Cards allow targeted responses based on your playstyle (conquered vs. founded settlements).
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Invasion: Independent powers emerge between empires, growing stronger with each crisis point. Maintain a strong military to quickly eliminate these threats and secure the resulting yields before other civilizations do.
Exploration Age Crises:
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Plague: Remains severe but is countered by Physicians, mitigating damage. Strategic unit placement and Happiness management remain crucial.
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Revolution: Reduces all yields. Offers diverse Crisis Policy Cards to manage the impact.
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Wars of Religion: Impact depends on your religious strategy. A unified religion provides advantages, while religious diversity offers alternative strategies via Crisis Policy Cards. Plan your religious approach early in the Exploration Age.
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