Civilization 7: Tips For Achieving An Economic Victory
In "Civilization 7", the road to wealth is not a smooth road. How can we stand out in economic competition and ultimately win the economic victory? This article will explain the strategies of economic victory in detail to help you become a billionaire in the game.
In the early stage of the game, your settlement limit is three, exceeding this limit will result in happiness penalty. Therefore, be sure to always stay at the upper limit. When the urban population reaches 4, the settlements will be trained immediately.
Why is this crucial to economic victory? Because you need to get as many resources as possible. Your ultimate goal is to get the Golden Age Economic Heritage Card at the end of the ancient times, which requires 20 resource slots.
First, establish settlements in resource-rich areas.
Code and additional resource locations
You need to study the "code" citizens first to train merchants, so complete this research as soon as possible. As for influence, it is recommended to use it to engage in good relations with independent forces and obtain additional trade routes through diplomacy.
The former is to ultimately transform the newly discovered city-state into its own settlement through incorporation. The latter has the same goal, as both tasks will bring you extra resources over time (unless independent forces don't have any resources to plug in, in which case your influence is best spent elsewhere ).
The method of obtaining additional resource bits is not clear at a glance. A reliable way is to upgrade a town to a city, because a town can only insert reward resources, while a city can insert two types of resources.
The way to get more resource bits is to build golden buildings and some miracles. The main "golden building" in the ancient times was the market.
As long as you gradually increase enough resource positions, train some merchants, expand trade with other leaders, it should not be too difficult to achieve the 20 resource positions.
The changes of times and the preparations for the Treasure Fleet
If you successfully complete the path to economic heritage from the ancient times, you will receive the "Economic Golden Age Heritage Card", which will allow you to keep all cities into the next era. Be sure to equip it, you can skip the awkward phase of “all cities except the capital are restored to towns” and save a lot of money.
As you enter the age of exploration, your goals will change. You need to generate a fleet of treasures, a unit unique to the Exploration Times, and as long as there are “Far-land” resources near these settlements, they will appear on built settlements in “Far-land” after a certain number of turns.
We'll go into all of this in detail later, but for now, be aware of any unreachable coastlines you encounter during your exploration. Their tiles may be designated as other continents. More importantly, be aware of any other "continent" on your overall land. Strangely, these may also generate treasure fleet resources.
Set sail...
At this time, the instructions to explore the path of economic heritage in the times will guide you in the right direction. You need to study astronomy and cartography, then shipbuilding so that you have ships that can enter the ocean tiles—and, through shipbuilding, you can enter the ocean tiles without causing damage. . *** Now, the problem is here. Don't let damage stop you from entering the tiles altogether until you've researched shipbuilding. In our first game, we made this mistake completely. Competing civilizations will risk ocean damage to new discovery destinations, and you should do the same.
You can only move one ocean tiles per turn and you will suffer damage every time before unlocking shipbuilding. You can't do these operations at first, either, while military units take longer.
Sailing bravely a few tiles to see if you can find the coastline, get there if you can; if you can, go back, and continue searching until you find it. Build multiple ships and have them search in different directions to maximize your chances of success.
…and searching for treasure
The reason you risk your life between unlocking the drawing and subsequent unlocking the shipbuilding is to avoid falling behind in finding the resources of the treasure fleet. These include chocolate, tea, spices, silver and gold.
Importantly, they will only appear on the "Far Far Lands" tiles, that is, the continents other than your own. (Although you can still find some on islands near your own continent, it is worth mentioning that they actually won't appear until the age of exploration.)
Anyway, find them and settle near them as soon as possible. Yes, this may indeed require dangerous overseas voyages; unless they are only a few pieces from the ocean tiles of your coastal city, you obviously need to wait until you have shipbuilding. Once you settle on a tile near the Treasure Fleet resource, use that resource to improve the tile. You also need to build a fishing port, the game is not explicitly stated here.
This means
Any treasure fleet resource that is not at the water is actually irrelevant, so don't waste time on them!
Complete the era of exploration
The Treasure Fleet will not appear within the set time, which is vague at best; but fortunately, has a way to see how many more rounds it will take to appear. Open your settlement screen and open the panel with the paper icon, which should contain a statement about how long it will take to appear in the Treasure Fleet.
Whenever the Treasure Fleet appears,Send it manually to the nearest coastal settlement on your own continent. After arriving, uninstall the treasure , and the treasure fleet will disappear. Just wait for another to appear in the source of origin. As you make progress in exploring the various milestones of the economic heritage of the times, you will eventually need 50 treasure fleet points. The value of a resource can reach up to a few points, but this is still a considerable number of points that need to be obtained. Therefore,
prioritizes settlement near as many treasure fleet resources as possible so that you can regularly spawn treasure fleets at multiple locations.Even if you fail to reach 50 points (this can happen because competitive civilizations will scramble to settle nearby), you will still do a great job with the various economic heritage cards you get.
Industrialization
When you enter the modern era, you will face a completely new set of situations. In order to achieve economic victory in Civilization 7, you need to
insert 500 factory resources and then build the World Bank. If you find this difficult to understand, don't worry; we'll go step by step.Therefore, there are a wide variety of factory resources and you will immediately have access to all of these resources within your territory.
Depend on your situation, you may actually find that you have a fair amount of
What we need to be able to do here is Build factories that will contain the resource locations of these resources. But we also need to build a railway to connect your settlement that contains factories.
Study Industrialization As soon as possible, and then build a railway station in your city. This is the only way to turn your normal road into a railway, and this—again—is what we need to connect the empire.
Mass production
After industrialization, your goal in the technology tree becomes mass production. Even with these railways, we still have no way to actually build factories. That is, until we unlock mass production. Once this happens, starts building factories in every city connected to the railway.
Unlike the Treasure Fleet Resource System, in the Treasure Fleet Resource System, you have to wait for the Treasure Fleet to appear, and the Factory Resources accumulates some railway tycoon points each round.You need to build as many factories as possible so that you can insert as many factory resources as possible
, so that it won't be a too long process >. Buy the Earth After reaching 500 resource bits,A great banker unit will appear in your capital
. To ensure your victory, you must send them to the capital of each civilization and build the bank there by selecting the corresponding action of the unit.
Surprisingly,
, so travel time is not a problem. (Seriously, the rich don't follow the rules.) There is only one warning: You need a lot of gold and influence to build a bank every time, and the cost will rise with each build. This is where all the efforts we made throughout the campaign really pay off. After all, you’ve made a lot of money in the past chasing the path to economic heritage, and you should have enough cash on hand, or at least a way to get it in a short enough time!
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