Drupal 8 Third Party Settings and Pseudo-Fields
This Drupal 8 module creates reusable forms that can be attached to different node bundles. Let's build a simple, yet powerful, reusable form system. The goal is to easily load a form on each node page, selecting the form type per node bundle.
We've already created a custom plugin type, ReusableForm
, with a base plugin class for extension. Each plugin interacts with a form class defined in its annotation. Similarly, a base form class provides a foundation for new forms.
Next, we'll configure core node types to utilize these plugins and render the appropriate form during node display. First, let's create a simple ReusableForm
plugin.
Key Concepts:
- ReusableForm Plugin: A custom plugin type allowing selection of forms per node bundle.
- Form Class: Defines the structure and logic of each individual form.
-
Plugin Manager Service: Provides access to available
ReusableForm
plugins. - Third-Party Settings: Stores plugin selection per node type.
- Pseudo Field: Allows rendering the selected form on the node display.
Creating the First Plugin
In the module's src/Form
directory, create BasicForm.php
:
<?php namespace Drupal\reusable_forms\Form; use Drupal\Core\Form\FormStateInterface; class BasicForm extends ReusableFormBase { public function getFormId() { return 'basic_form'; } public function buildForm(array $form, FormStateInterface $form_state) { $form = parent::buildForm($form, $form_state); return $form; } public function submitForm(array &$form, FormStateInterface $form_state) { // Handle form submission. } }
This extends our base form, implementing required methods. The buildForm
method utilizes the base class logic. Submission handling is left for later implementation.
Now, create the plugin in src/Plugin/ReusableForm/BasicForm.php
:
<?php namespace Drupal\reusable_forms\Plugin\ReusableForm; use Drupal\reusable_forms\ReusableFormPluginBase; /** * @ReusableForm( * id = "basic_form", * name = @Translation("Basic Form"), * form = "Drupal\reusable_forms\Form\BasicForm" * ) */ class BasicForm extends ReusableFormPluginBase {}
The annotation defines the plugin's ID, name, and associated form class.
Node Type Configuration
To access and load plugins, we'll make the plugin manager a service. In reusable_forms.services.yml
:
services: plugin.manager.reusable_forms: class: Drupal\reusable_forms\ReusableFormsManager parent: default_plugin_manager
Next, alter the node type edit form (reusable_forms.module
):
use Drupal\Core\Form\FormStateInterface; use Drupal\node\NodeTypeInterface; function reusable_forms_form_node_type_form_alter(&$form, FormStateInterface $form_state) { // ... (Code to add checkbox and radios for enabling and selecting forms) ... $form['#entity_builders'][] = 'reusable_forms_form_node_type_form_builder'; } function reusable_forms_form_node_type_form_builder($entity_type, NodeTypeInterface $type, &$form, FormStateInterface $form_state) { // ... (Code to save/unset third-party settings) ... }
This adds a checkbox to enable reusable forms and a select list to choose a plugin. The #entity_builders
callback saves the selection in third-party settings.
Configuration Schema (reusable_forms.schema.yml
)
node.type.*.third_party.reusable_forms: type: mapping label: 'Reusable Forms' mapping: enabled: type: boolean label: 'Enable reusable forms' plugin: type: string label: 'Form Plugin'
Node View
Create a pseudo field (reusable_forms.module
):
use Drupal\node\Entity\NodeType; use Drupal\Core\Entity\Display\EntityViewDisplayInterface; use Drupal\Core\Entity\EntityInterface; function reusable_forms_entity_extra_field_info() { // ... (Code to add 'reusable_form' pseudo field to enabled node types) ... } function reusable_forms_node_view(array &$build, EntityInterface $entity, EntityViewDisplayInterface $display, $view_mode, $langcode) { // ... (Code to render the form using the plugin manager) ... }
hook_entity_extra_field_info
defines the pseudo field, and hook_node_view
renders the selected form.
This completes the basic structure. Remember to clear caches after making changes. This detailed explanation provides a solid foundation for building more complex reusable form functionality in Drupal 8.
The above is the detailed content of Drupal 8 Third Party Settings and Pseudo-Fields. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











JWT is an open standard based on JSON, used to securely transmit information between parties, mainly for identity authentication and information exchange. 1. JWT consists of three parts: Header, Payload and Signature. 2. The working principle of JWT includes three steps: generating JWT, verifying JWT and parsing Payload. 3. When using JWT for authentication in PHP, JWT can be generated and verified, and user role and permission information can be included in advanced usage. 4. Common errors include signature verification failure, token expiration, and payload oversized. Debugging skills include using debugging tools and logging. 5. Performance optimization and best practices include using appropriate signature algorithms, setting validity periods reasonably,

Session hijacking can be achieved through the following steps: 1. Obtain the session ID, 2. Use the session ID, 3. Keep the session active. The methods to prevent session hijacking in PHP include: 1. Use the session_regenerate_id() function to regenerate the session ID, 2. Store session data through the database, 3. Ensure that all session data is transmitted through HTTPS.

RESTAPI design principles include resource definition, URI design, HTTP method usage, status code usage, version control, and HATEOAS. 1. Resources should be represented by nouns and maintained at a hierarchy. 2. HTTP methods should conform to their semantics, such as GET is used to obtain resources. 3. The status code should be used correctly, such as 404 means that the resource does not exist. 4. Version control can be implemented through URI or header. 5. HATEOAS boots client operations through links in response.

In PHP, exception handling is achieved through the try, catch, finally, and throw keywords. 1) The try block surrounds the code that may throw exceptions; 2) The catch block handles exceptions; 3) Finally block ensures that the code is always executed; 4) throw is used to manually throw exceptions. These mechanisms help improve the robustness and maintainability of your code.

The main function of anonymous classes in PHP is to create one-time objects. 1. Anonymous classes allow classes without names to be directly defined in the code, which is suitable for temporary requirements. 2. They can inherit classes or implement interfaces to increase flexibility. 3. Pay attention to performance and code readability when using it, and avoid repeatedly defining the same anonymous classes.

In PHP, the difference between include, require, include_once, require_once is: 1) include generates a warning and continues to execute, 2) require generates a fatal error and stops execution, 3) include_once and require_once prevent repeated inclusions. The choice of these functions depends on the importance of the file and whether it is necessary to prevent duplicate inclusion. Rational use can improve the readability and maintainability of the code.

There are four main error types in PHP: 1.Notice: the slightest, will not interrupt the program, such as accessing undefined variables; 2. Warning: serious than Notice, will not terminate the program, such as containing no files; 3. FatalError: the most serious, will terminate the program, such as calling no function; 4. ParseError: syntax error, will prevent the program from being executed, such as forgetting to add the end tag.

PHP and Python each have their own advantages, and choose according to project requirements. 1.PHP is suitable for web development, especially for rapid development and maintenance of websites. 2. Python is suitable for data science, machine learning and artificial intelligence, with concise syntax and suitable for beginners.
