


How Can I Control Which Constructor JSON.NET Uses During Deserialization?
Managing Constructor Usage in JSON.NET Deserialization
.NET's JSON.NET library typically uses the default constructor when deserializing JSON data into objects. However, if a class has both a default and an overloaded constructor, JSON.NET might default to the parameterless constructor, even if you intend to use a different one.
To specify which constructor JSON.NET should use, employ the [JsonConstructor]
attribute. This attribute designates the marked constructor for deserialization.
[JsonConstructor] public Result(int? code, string format, Dictionary<string, string> details = null) { // ... constructor logic ... }
The constructor parameters must match the JSON property names (case-insensitive). It's not mandatory to map every property to a constructor parameter; JSON.NET will attempt to populate remaining properties using public setters or attributes like [JsonProperty]
.
If attributes are unsuitable or you can't modify the class being deserialized, create a custom JsonConverter
. This gives you complete control over object instantiation and population.
Here's a custom converter example:
class ResultConverter : JsonConverter { public override bool CanConvert(Type objectType) { return (objectType == typeof(Result)); } public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { // ... custom deserialization logic ... } public override bool CanWrite => false; public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { throw new NotImplementedException(); } }
To use this custom converter, add it to your serializer settings:
JsonSerializerSettings settings = new JsonSerializerSettings(); settings.Converters.Add(new ResultConverter()); Result result = JsonConvert.DeserializeObject<Result>(jsontext, settings);
These methods ensure precise control over constructor selection during JSON.NET deserialization, even with a default constructor present, guaranteeing correct object initialization.
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