Dependency Inversion Principle (ISP) Explained in Seconds
The Dependency Inversion Principle (DIP): A Deep Dive
The Dependency Inversion Principle (DIP), a cornerstone of SOLID principles, dictates that high-level modules should not depend on low-level modules; both should depend on abstractions. This promotes loose coupling and enhances flexibility.
Illustrative Example: The Everyday Lamp
Think about plugging a lamp into a wall outlet. You don't care about the manufacturer of either; you only need the outlet to provide power, and the lamp to consume it. The outlet represents an abstraction – it's independent of the specific lamp, and vice-versa. This allows you to connect any compatible device, like a phone charger or a TV.
Code Example
Advantages of Applying DIP
- Flexible Code: Effortlessly swap out classes without affecting other parts of the system.
- Simplified Testing: Easily mock or substitute low-level components during testing.
- Improved Code Design: High-level logic focuses on "what" to do, not "how" to do it.
Recognizing DIP Violations
- Direct dependency of high-level modules on low-level modules.
- Absence of interfaces or abstractions; classes rely directly on concrete implementations.
- Difficult testing due to the inability to easily mock real implementations.
- Tight coupling leading to cascading failures when changes are made.
- Extensive code modifications required for component extension or swapping.
Implementing the DIP Effectively
The DIP advocates using abstractions (interfaces or abstract classes) instead of concrete implementations.
- High-level code (the overarching logic) relies on interfaces.
- Low-level code (the detailed implementation) implements these interfaces.
Further Exploration
Keen to learn more? Explore other posts in this programming principles series:
- Golang Dependency Injection - A 5-Minute Guide!
- Interface Segregation Principle (ISP) - Explained in 100 Seconds
- You Aren’t Gonna Need It Principle (YAGNI) - Explained in 100 Seconds
- Liskov Substitution Principle (LSP) - Explained in 100 Seconds
- KISS Design Principle - Explained in 100 Seconds
- DRY Principle - Explained in 100 Seconds
- "Tell, Don't Ask" Principle - Explained in 100 Seconds
Stay Connected
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- GitHub
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