Build your first webassembly project
Hey folks,
This post is part of a series exploring WebAssembly. Check out the other parts here [link to other parts of the series].
Ever heard of WebAssembly and thought it was too complicated? Today, you'll build a simple WebAssembly project from scratch. We're keeping it super basic: a random hexadecimal color code generator. Think of it as the "Hello, World!" of WebAssembly, but with a colorful twist. You'll learn to write, compile, and use simple WebAssembly code with JavaScript to generate random colors in your browser.
Setting Up WebAssembly
This series uses C and C examples, so we'll use Emscripten to compile C/C to WASM. You can use other languages with their respective compilers.
Emscripten setup is easy. Follow these instructions: https://www.php.cn/link/b1fb3726a5a825732f9a25e210426c4a
macOS users can use Homebrew:
brew install emscripten
Linux users can follow these instructions: https://www.php.cn/link/cdcc686a434d09ed24e4b736d593858f
After installation, verify with:
emcc -v
A Simple Addition Example
Before building our color generator, let's create a simple addition application to understand the WASM workflow. We'll build it in JavaScript first, then convert it to WASM. Create index.html
:
<!-- index.html --> <input type="number" id="num1"> + <input type="number" id="num2"> = <p id="result"></p> <button onclick="addNumbers()">Add</button> <script src="add.js"></script>
Now create add.c
:
// add.c int addTwoNumbers(int num1, int num2) { return num1 + num2; }
Compile the C code to WASM:
emcc add.c -o add.js -s EXPORTED_FUNCTIONS="['_addTwoNumbers']" -s "EXTRA_EXPORTED_RUNTIME_METHODS=['ccall', 'cwrap']"
This command:
- Compiles
add.c
to JavaScript (add.js
). - Exports the
addTwoNumbers
function for JavaScript use (the underscore is part of the command). - Exports runtime functions (
ccall
,cwrap
) needed for JavaScript interaction.
This creates add.wasm
(the WASM binary) and add.js
(the glue code). Modify index.html
to include the WASM functionality:
<!-- index.html (modified) --> <input type="number" id="num1"> + <input type="number" id="num2"> = <p id="result"></p> <button onclick="addNumbers()">Add</button> <script> const Module = { onRuntimeInitialized: () => { const addTwoNumbers = Module.cwrap('addTwoNumbers', 'number', ['number', 'number']); function addNumbers() { const num1 = parseInt(document.getElementById('num1').value); const num2 = parseInt(document.getElementById('num2').value); document.getElementById('result').innerText = addTwoNumbers(num1, num2); } } }; </script> <script src="add.js"></script>
Run this using a local server (e.g., python -m http.server
, python3 -m http.server
, or live-server
). Enter two numbers and click "Add" to see the result.
JavaScript handles DOM manipulation, while WASM (C code) performs the addition. The complete code is available here [link to code].
Understanding Hexadecimal
Hexadecimal (base-16) uses 16 symbols (0-9, A-F, where A=10, etc.). Six-digit hex codes represent colors (e.g., #FF5733
, #42A5F5
). Learn more about hexadecimal colors here [link to explanation].
The Random Color Generator
Create random_color.c
:
// random_color.c #include <stdlib.h> #include <time.h> char* intToHex(int num) { static char hexStr[3]; const char hexDigits[] = "0123456789ABCDEF"; hexStr[0] = hexDigits[(num >> 4) & 0xF]; hexStr[1] = hexDigits[num & 0xF]; hexStr[2] = '<pre class="brush:php;toolbar:false"><code class="bash">emcc random_color.c -o random_color.js -s EXPORTED_FUNCTIONS="['_generateRandomHexColor']" -s "EXTRA_EXPORTED_RUNTIME_METHODS=['ccall', 'cwrap', 'UTF8ToString']"
Compile:
brew install emscripten
Create (or modify) your HTML to use this function: [HTML code to call the WASM function and update the background color].
Clicking a button will change the page's background color.
Complete code: [link to code]
Conclusion
We've built a simple WebAssembly application! This demonstrates WebAssembly's power to bring high-performance code to the web. Future posts will explore more advanced applications. Stay tuned!
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