How to Build a Robust and Resizable Swing-Based Chess GUI?
Making a Robust, Resizable Swing Chess GUI
This article discusses the design and implementation of a robust, resizable Swing-based Chess GUI. The specifications outlined by the User Design Team call for:
- A toolbar with buttons for common game actions
- An area reserved for future use
- A chess board that remains square while filling the available space
- Keyboard accessibility and focus indicators for chess pieces
Implementation Details
The following techniques were employed to achieve the desired functionality:
- Panel for Chess Board: A 9x9 GridLayout is used to create the chess board, with the first cell reserved for a label without text.
- Separate Button Array: To simplify game logic, an 8x8 array of buttons is maintained separately.
- Buttons for Keyboard Functionality: Buttons are used for chess board squares, enabling keyboard and mouse interactions. Margin removal allows them to shrink to the icon size.
- GridBagLayout for Square Board: The chess board is added to a GridBagLayout as the only component without specified constraints, centering it. To maintain square dimensions, the chess board queries the parent component's size and returns a preferred size that is the largest possible square while not exceeding the smaller width or height of the parent.
- Images for Chess Pieces: Images for the chess pieces are obtained and stored in a two-dimensional array.
Sample Code
The following code snippet demonstrates the initialization of the chess board and chess piece images:
for (int ii = 0; ii < 8; ii++) { for (int jj = 0; jj < 8; jj++) { chessBoardSquares[ii][jj] = new JButton(); // Remove button margin to allow shrinking to icon size chessBoardSquares[ii][jj].setMargin(new Insets(0, 0, 0, 0)); chessBoardSquares[ii][jj].setIcon(new ImageIcon( new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB))); if ((jj % 2 == 1 && ii % 2 == 1) || (jj % 2 == 0 && ii % 2 == 0)) { chessBoardSquares[ii][jj].setBackground(Color.WHITE); } else { chessBoardSquares[ii][jj].setBackground(Color.BLACK); } } } createImages();
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