Home Backend Development Golang How to Avoid 'fatal error: all goroutines are asleep - deadlock!' with sync.WaitGroup?

How to Avoid 'fatal error: all goroutines are asleep - deadlock!' with sync.WaitGroup?

Dec 21, 2024 am 06:57 AM

How to Avoid

Understanding "fatal error: all goroutines are asleep - deadlock!" with sync.WaitGroup

When attempting to utilize the sync.WaitGroup package for managing concurrent goroutines, it is crucial to avoid the dreaded "fatal error: all goroutines are asleep - deadlock!". This error arises from an incorrect usage of the WaitGroup, specifically when passing the value by copy rather than by reference.

The Cause of Deadlock

The issue stems from the fact that when you pass the actual WaitGroup object to the doWork function, Go makes a copy of the value. This means that the original WaitGroup will have incremented the counter by ten Add() calls without any corresponding Done() calls. In contrast, each copy of the WaitGroup passed to the goroutines will have only one Done() call and the number of Add() calls that were present when the WaitGroup was copied.

The Solution: Passing a Pointer to WaitGroup

To resolve this deadlock, it is essential to pass a pointer to the WaitGroup rather than the WaitGroup object itself. This ensures that all goroutines reference the same WaitGroup, and when they call Done(), the decrementing counter is applied to the correct WaitGroup.

Modified Code

The following modified code demonstrates the correct usage of a pointer to WaitGroup:

import "sync"

func doWork(wg *sync.WaitGroup) error {
    defer wg.Done()
    // Do some heavy lifting... request URL's or similar
    return nil
}

func main() {
    wg := &sync.WaitGroup{}
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go doWork(wg)
    }

    wg.Wait()
}
Copy after login

By adopting this approach, you can confidently manage goroutines with WaitGroup, avoiding the pitfalls of deadlocks and ensuring efficient concurrent execution.

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