


Empty Struct vs. Empty Interface in Go Maps: Which is More Memory Efficient?
Memory Efficiency Considerations: Empty Interface vs. Empty Struct in Maps
One may wonder about the distinction between using an empty interface and an empty struct as the value in a map when seeking to emulate a set in Go. Let's delve into the memory usage differences that arise from this choice.
Consider the following types:
type MyType uint8
To simulate a set, one might utilize the following construct:
map[MyType]interface{}
However, it's worth noting that one can also employ an empty struct instead:
map[MyType]struct{}
The primary benefit of using an empty struct is its reduced memory usage compared to an empty interface. The following example demonstrates this difference:
package main import ( "fmt" "unsafe" ) func main() { var s struct{} fmt.Println(unsafe.Sizeof(s)) var i interface{} fmt.Println(unsafe.Sizeof(i)) }
Output (bytes for 32-bit architecture):
0 8
Output (bytes for 64-bit architecture):
0 16
As the results indicate, an empty struct occupies zero bytes of memory, while an empty interface consumes either 8 or 16 bytes depending on the architecture.
Therefore, if memory efficiency is a crucial consideration, opting for an empty struct as the value in your map is a wise choice.
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