How to Make an Image Move in Java Based on Keypresses?
How to make an image move while listening to a keypress in Java
Question:
I'm learning Java programming and I want to create a game where an image moves left and right while a key is pressed. I can already draw an image and listen to a keypress, but how do I make the image move back and forth within the window while the window listens for a keypress? For example, if I press the space key, a laser should fire from the bottom of the screen.
Answer:
Yes, it's possible to make an image move back and forth within a window while listening for a keypress using a Swing Timer and Key Bindings. Here's an example:
import java.awt.*; import java.awt.event.*; import java.awt.image.BufferedImage; import javax.swing.*; public class AnimationWithKeyBinding { private static void createAndShowUI() { AnimationPanel panel = new AnimationPanel(); // the drawing JPanel JFrame frame = new JFrame("Animation With Key Binding"); frame.getContentPane().add(panel); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { createAndShowUI(); } }); } } @SuppressWarnings("serial") class AnimationPanel extends JPanel { public static final int SPRITE_WIDTH = 20; public static final int PANEL_WIDTH = 400; public static final int PANEL_HEIGHT = 400; private static final int MAX_MSTATE = 25; private static final int SPIN_TIMER_PERIOD = 16; private static final int SPRITE_STEP = 3; private int mState = 0; private int mX = (PANEL_WIDTH - SPRITE_WIDTH) / 2; private int mY = (PANEL_HEIGHT - SPRITE_WIDTH) / 2; private int oldMX = mX; private int oldMY = mY; private boolean moved = false; // an array of sprite images that are drawn sequentially private BufferedImage[] spriteImages = new BufferedImage[MAX_MSTATE]; public AnimationPanel() { // create and start the main animation timer new Timer(SPIN_TIMER_PERIOD, new SpinTimerListener()).start(); setPreferredSize(new Dimension(PANEL_WIDTH, PANEL_HEIGHT)); setBackground(Color.white); createSprites(); // create the images setupKeyBinding(); } private void setupKeyBinding() { int condition = JComponent.WHEN_IN_FOCUSED_WINDOW; InputMap inMap = getInputMap(condition); ActionMap actMap = getActionMap(); // this uses an enum of Direction that holds ints for the arrow keys for (Direction direction : Direction.values()) { int key = direction.getKey(); String name = direction.name(); // add the key bindings for arrow key and shift-arrow key inMap.put(KeyStroke.getKeyStroke(key, 0), name); inMap.put(KeyStroke.getKeyStroke(key, InputEvent.SHIFT_DOWN_MASK), name); actMap.put(name, new MyKeyAction(this, direction)); } } // create a bunch of buffered images and place into an array, // to be displayed sequentially private void createSprites() { for (int i = 0; i < spriteImages.length; i++) { spriteImages[i] = new BufferedImage(SPRITE_WIDTH, SPRITE_WIDTH, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = spriteImages[i].createGraphics(); g2.setColor(Color.red); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); double theta = i * Math.PI / (2 * spriteImages.length); double x = SPRITE_WIDTH * Math.abs(Math.cos(theta)) / 2.0; double y = SPRITE_WIDTH * Math.abs(Math.sin(theta)) / 2.0; int x1 = (int) ((SPRITE_WIDTH / 2.0) - x); int y1 = (int) ((SPRITE_WIDTH / 2.0) - y); int x2 = (int) ((SPRITE_WIDTH / 2.0) + x); int y2 = (int) ((SPRITE_WIDTH / 2.0) + y); g2.drawLine(x1, y1, x2, y2); g2.drawLine(y1, x2, y2, x1); g2.dispose(); } } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(spriteImages[mState], mX, mY, null); } public void incrementX(boolean right) { oldMX = mX; if (right) { mX = Math.min(getWidth() - SPRITE_WIDTH, mX + SPRITE_STEP); } else { mX = Math.max(0, mX - SPRITE_STEP); } moved = true; } public void incrementY(boolean down) { oldMY = mY; if (down) { mY = Math.min(getHeight() - SPRITE_WIDTH, mY + SPRITE_STEP); } else { mY = Math.max(0, mY - SPRITE_STEP); } moved = true; } public void tick() { mState = (mState + 1) % MAX_MSTATE; } private class SpinTimerListener implements ActionListener { @Override public void actionPerformed(ActionEvent e) { tick(); int delta = 20; int width = SPRITE_WIDTH + 2 * delta; int height = width; // make sure to erase the old image if (moved) { int x = oldMX - delta; int y = oldMY - delta; repaint(x, y, width, height); } int x = mX - delta; int y = mY - delta; // draw the new image repaint(x, y, width, height); moved = false; } } } enum Direction { UP(KeyEvent.VK_UP), DOWN(KeyEvent.VK_DOWN), LEFT(KeyEvent.VK_LEFT), RIGHT(KeyEvent.VK_RIGHT); private int key; private Direction(int key) { this.key = key; } public int getKey() { return key; } } // Actions for the key binding @SuppressWarnings("serial") class MyKeyAction extends AbstractAction { private AnimationPanel draw; private Direction direction; public MyKeyAction(AnimationPanel draw, Direction direction) { this.draw = draw; this.direction = direction; } @Override public void actionPerformed(ActionEvent e) { switch (direction) { case UP: draw.incrementY(false); break; case DOWN: draw.incrementY(true); break; case LEFT: draw.incrementX(false); break; case RIGHT: draw.incrementX(true); break; default: break; } } }
In this example, the AnimationPanel class extends JPanel and handles the drawing and animation. The setupKeyBinding() method sets up the key bindings for arrow keys, and the MyKeyAction class handles the key press events and moves the image accordingly.
By using a combination of key bindings and a Swing Timer, you can make objects move back and forth within a window while listening for keypresses.
The above is the detailed content of How to Make an Image Move in Java Based on Keypresses?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

Troubleshooting and solutions to the company's security software that causes some applications to not function properly. Many companies will deploy security software in order to ensure internal network security. ...

Solutions to convert names to numbers to implement sorting In many application scenarios, users may need to sort in groups, especially in one...

Field mapping processing in system docking often encounters a difficult problem when performing system docking: how to effectively map the interface fields of system A...

When using MyBatis-Plus or other ORM frameworks for database operations, it is often necessary to construct query conditions based on the attribute name of the entity class. If you manually every time...

Start Spring using IntelliJIDEAUltimate version...

Conversion of Java Objects and Arrays: In-depth discussion of the risks and correct methods of cast type conversion Many Java beginners will encounter the conversion of an object into an array...

Detailed explanation of the design of SKU and SPU tables on e-commerce platforms This article will discuss the database design issues of SKU and SPU in e-commerce platforms, especially how to deal with user-defined sales...

How does the Redis caching solution realize the requirements of product ranking list? During the development process, we often need to deal with the requirements of rankings, such as displaying a...
