JavaScript Math Object Cheatsheet
The Math object in JavaScript provides a set of properties and methods for performing mathematical tasks. Here's a comprehensive cheat sheet for the Math object.
Properties
The Math object has a set of constants:
Property | Description | Value (Approx.) |
---|---|---|
Math.E | Euler's number | 2.718 |
Math.LN2 | Natural logarithm of 2 | 0.693 |
Math.LN10 | Natural logarithm of 10 | 2.302 |
Math.LOG2E | Base 2 logarithm of Math.E | 1.442 |
Math.LOG10E | Base 10 logarithm of Math.E | 0.434 |
Math.PI | Ratio of a circle's circumference to its diameter | 3.14159 |
Math.SQRT1_2 | Square root of 1/2 | 0.707 |
Math.SQRT2 | Square root of 2 | 1.414 |
Methods
1. Rounding Methods
Method | Description | Example |
---|---|---|
Math.round(x) | Rounds to the nearest integer | Math.round(4.5) → 5 |
Math.floor(x) | Rounds down to the nearest integer | Math.floor(4.7) → 4 |
Math.ceil(x) | Rounds up to the nearest integer | Math.ceil(4.1) → 5 |
Math.trunc(x) | Removes the decimal part (truncates) | Math.trunc(4.9) → 4 |
2. Random Number Generation
Method | Description | Example |
---|---|---|
Math.random() | Generates a random number between 0 and 1 (exclusive) | Math.random() → 0.53 |
Custom Random Int Generator | Random integer between min and max | Math.floor(Math.random() * (max - min 1)) min |
3. Arithmetic Methods
Method | Description | Example |
---|---|---|
Math.abs(x) | Absolute value | Math.abs(-7) → 7 |
Math.pow(x, y) | Raises x to the power of y | Math.pow(2, 3) → 8 |
Math.sqrt(x) | Square root of x | Math.sqrt(16) → 4 |
Math.cbrt(x) | Cube root of x | Math.cbrt(27) → 3 |
Math.hypot(...values) | Square root of the sum of squares of arguments | Math.hypot(3, 4) → 5 |
4. Exponential and Logarithmic Methods
Method | Description | Example |
---|---|---|
Math.exp(x) | e^x | Math.exp(1) → 2.718 |
Math.log(x) | Natural logarithm (ln(x)) | Math.log(10) → 2.302 |
Math.log2(x) | Base 2 logarithm of x | Math.log2(8) → 3 |
Math.log10(x) | Base 10 logarithm of x | Math.log10(100) → 2 |
5. Trigonometric Methods
Method | Description | Example |
---|---|---|
Math.sin(x) | Sine of x (x in radians) | Math.sin(Math.PI / 2) → 1 |
Math.cos(x) | Cosine of x (x in radians) | Math.cos(0) → 1 |
Math.tan(x) | Tangent of x (x in radians) | Math.tan(Math.PI / 4) → 1 |
Math.asin(x) | Arcsine of x (returns radians) | Math.asin(1) → 1.57 |
Math.acos(x) | Arccosine of x | Math.acos(1) → 0 |
Math.atan(x) | Arctangent of x | Math.atan(1) → 0.785 |
Math.atan2(y, x) | Arctangent of y / x | Math.atan2(1, 1) → 0.785 |
6. Min, Max, and Clamping
Method | Description | Example |
---|---|---|
Math.max(...values) | Returns the largest value | Math.max(5, 10, 15) → 15 |
Math.min(...values) | Returns the smallest value | Math.min(5, 10, 15) → 5 |
Custom Clamping | Restrict a value to a range | Math.min(Math.max(x, min), max) |
7. Other Methods
Method | Description | Example |
---|---|---|
Math.sign(x) | Returns 1, -1, or 0 based on sign of x | Math.sign(-10) → -1 |
Math.fround(x) | Nearest 32-bit floating-point number | Math.fround(5.5) → 5.5 |
Math.clz32(x) | Counts leading zero bits in 32-bit binary | Math.clz32(1) → 31 |
Examples
Random Integer Between 1 and 100
const randomInt = Math.floor(Math.random() * 100) + 1; console.log(randomInt);
Calculate Circle Area
const radius = 5; const area = Math.PI * Math.pow(radius, 2); console.log(area); // 78.54
Convert Degrees to Radians
const degrees = 90; const radians = degrees * (Math.PI / 180); console.log(radians); // 1.57
Find the Largest Number in an Array
const nums = [5, 3, 9, 1]; console.log(Math.max(...nums)); // 9
Extended Use Cases for the Math Object
The Math object has many practical applications. Here’s a list of common scenarios and examples to illustrate how to use it effectively.
1. Randomization
Generate a Random Integer Within a Range
function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } console.log(getRandomInt(1, 10)); // Random number between 1 and 10
Shuffle an Array
function shuffleArray(arr) { return arr.sort(() => Math.random() - 0.5); } console.log(shuffleArray([1, 2, 3, 4, 5])); // Shuffled array
Simulate a Dice Roll
function rollDice() { return Math.floor(Math.random() * 6) + 1; // Random number between 1 and 6 } console.log(rollDice());
2. Geometry and Shapes
Calculate the Area of a Circle
const radius = 5; const area = Math.PI * Math.pow(radius, 2); console.log(area); // 78.54
Calculate the Hypotenuse of a Triangle
const a = 3, b = 4; const hypotenuse = Math.hypot(a, b); console.log(hypotenuse); // 5
Convert Degrees to Radians
function degreesToRadians(degrees) { return degrees * (Math.PI / 180); } console.log(degreesToRadians(90)); // 1.57
3. Finance and Business
Compound Interest Formula
function compoundInterest(principal, rate, time, n) { return principal * Math.pow((1 + rate / n), n * time); } console.log(compoundInterest(1000, 0.05, 10, 12)); // 47.01
Rounding Currency Values
const amount = 19.56789; const rounded = Math.round(amount * 100) / 100; // Round to 2 decimal places console.log(rounded); // 19.57
Calculate Discounts
function calculateDiscount(price, discount) { return Math.floor(price * (1 - discount / 100)); } console.log(calculateDiscount(200, 15)); // 0
4. Games and Animation
Simulate a Coin Toss
function coinToss() { return Math.random() < 0.5 ? 'Heads' : 'Tails'; } console.log(coinToss());
Easing Functions for Smooth Animations
function easeOutQuad(t) { return t * (2 - t); // Simple easing function } console.log(easeOutQuad(0.5)); // 0.75
Random Spawning Coordinates in a 2D Grid
function randomCoordinates(gridSize) { const x = Math.floor(Math.random() * gridSize); const y = Math.floor(Math.random() * gridSize); return { x, y }; } console.log(randomCoordinates(10)); // e.g., {x: 7, y: 2}
5. Data Analysis
Find the Maximum and Minimum in an Array
const scores = [85, 90, 78, 92, 88]; console.log(Math.max(...scores)); // 92 console.log(Math.min(...scores)); // 78
Normalize Data
function normalize(value, min, max) { return (value - min) / (max - min); } console.log(normalize(75, 0, 100)); // 0.75
6. Physics and Engineering
Calculate Velocity After Free Fall
const gravity = 9.8; // m/s^2 const time = 3; // seconds const velocity = gravity * time; console.log(velocity); // 29.4 m/s
Period of a Pendulum
function pendulumPeriod(length) { return 2 * Math.PI * Math.sqrt(length / 9.8); } console.log(pendulumPeriod(1)); // 2.006 seconds
7. Number Manipulation
Clamp a Number Within a Range
function clamp(value, min, max) { return Math.min(Math.max(value, min), max); } console.log(clamp(15, 10, 20)); // 15 console.log(clamp(5, 10, 20)); // 10
Convert Negative Numbers to Positive
console.log(Math.abs(-42)); // 42
Find the Integer Part of a Number
console.log(Math.trunc(4.9)); // 4 console.log(Math.trunc(-4.9)); // -4
8. Problem-Solving
Check if a Number is a Power of 2
function isPowerOfTwo(n) { return Math.log2(n) % 1 === 0; } console.log(isPowerOfTwo(8)); // true console.log(isPowerOfTwo(10)); // false
Generate Fibonacci Numbers
function fibonacci(n) { const phi = (1 + Math.sqrt(5)) / 2; return Math.round((Math.pow(phi, n) - Math.pow(-phi, -n)) / Math.sqrt(5)); } console.log(fibonacci(10)); // 55
9. Miscellaneous
Generate Random Colors (RGB)
function getRandomColor() { const r = Math.floor(Math.random() * 256); const g = Math.floor(Math.random() * 256); const b = Math.floor(Math.random() * 256); return `rgb(${r}, ${g}, ${b})`; } console.log(getRandomColor()); // e.g., rgb(123, 45, 67)
Calculate Age from Date of Birth
function calculateAge(birthYear) { const currentYear = new Date().getFullYear(); return currentYear - birthYear; } console.log(calculateAge(1990)); // e.g., 34
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