Is 'memcpy' a Valid Way to Construct Trivially Copyable Objects in C ?
Concerns When Utilizing "memcpy" to Construct Trivially Copyable Objects
In C , the validity of employing "memcpy" to construct objects of trivially copyable types has been a subject of debate. This article explores the nuances and uncertainties surrounding this code:
#include <cstdlib> #include <cstring> struct T // trivially copyable type { int x, y; }; int main() { void *buf = std::malloc( sizeof(T) ); if ( !buf ) return 0; T a{}; std::memcpy(buf, &a, sizeof a); T *b = static_cast<T *>(buf); b->x = b->y; free(buf); }
Uncertain Object Lifetime with "memcpy""
The crux of the question lies in determining whether "*b" represents an object whose lifetime has been initiated and, if so, when this lifetime commences. The C standard remains silent on this matter.
Proposal for Implicit Object Creation and Current Status
To address this ambiguity, proposal p0593 was put forward, advocating for implicit object creation during low-level object manipulation operations such as "malloc" and "memcpy." This proposed change would provide defined behavior for such scenarios. However, this proposal has yet to be officially reviewed.
Guidelines from the Draft C 14 Standard
As per the C 14 draft standard section 1.8 [intro.object], objects are primarily created through definitions, new-expressions, or certain implementation processes. The section 3.9 [basic.types] pertaining to trivially copyable types specifies that copying such objects' bytes is permissible, provided that the values are restored appropriately.
Ongoing Discussion and Alternative Approaches
The "ub mailing list" has facilitated a lively discussion on this topic, focusing on the avoidance of copying through type punning.
Conclusion
The question of "constructing" trivially-copyable objects with "memcpy" remains unresolved within the C standard, leaving room for potential undefined behavior. Ongoing discussions and proposals, such as p0593, aim to clarify and address this issue, bringing greater certainty to low-level object manipulation in C .
The above is the detailed content of Is 'memcpy' a Valid Way to Construct Trivially Copyable Objects in C ?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

The application of static analysis in C mainly includes discovering memory management problems, checking code logic errors, and improving code security. 1) Static analysis can identify problems such as memory leaks, double releases, and uninitialized pointers. 2) It can detect unused variables, dead code and logical contradictions. 3) Static analysis tools such as Coverity can detect buffer overflow, integer overflow and unsafe API calls to improve code security.

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

Using the chrono library in C can allow you to control time and time intervals more accurately. Let's explore the charm of this library. C's chrono library is part of the standard library, which provides a modern way to deal with time and time intervals. For programmers who have suffered from time.h and ctime, chrono is undoubtedly a boon. It not only improves the readability and maintainability of the code, but also provides higher accuracy and flexibility. Let's start with the basics. The chrono library mainly includes the following key components: std::chrono::system_clock: represents the system clock, used to obtain the current time. std::chron

The future of C will focus on parallel computing, security, modularization and AI/machine learning: 1) Parallel computing will be enhanced through features such as coroutines; 2) Security will be improved through stricter type checking and memory management mechanisms; 3) Modulation will simplify code organization and compilation; 4) AI and machine learning will prompt C to adapt to new needs, such as numerical computing and GPU programming support.

C isnotdying;it'sevolving.1)C remainsrelevantduetoitsversatilityandefficiencyinperformance-criticalapplications.2)Thelanguageiscontinuouslyupdated,withC 20introducingfeatureslikemodulesandcoroutinestoimproveusabilityandperformance.3)Despitechallen

DMA in C refers to DirectMemoryAccess, a direct memory access technology, allowing hardware devices to directly transmit data to memory without CPU intervention. 1) DMA operation is highly dependent on hardware devices and drivers, and the implementation method varies from system to system. 2) Direct access to memory may bring security risks, and the correctness and security of the code must be ensured. 3) DMA can improve performance, but improper use may lead to degradation of system performance. Through practice and learning, we can master the skills of using DMA and maximize its effectiveness in scenarios such as high-speed data transmission and real-time signal processing.
