


Why Can\'t I Display a Triangle Using go-gl/glfw and github.com/banthar/gl Despite Successful Window and Background Setup?
Vertex Buffers and Displaying Triangles in Go
Question:
Using the Go github.com/banthar/gl package, the tutorial code from http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/ successfully creates a window and sets the background color, but fails to display a triangle. The equivalent C code does display the triangle. Why?
Answer:
The errors may be attributed to incorrect arguments passed to the AttribPointer function. The following adjustments have been identified to resolve the issue:
- AttribPointer Arguments: Pass nil for the array buffer offset instead of (void*)0. This tells the OpenGL library to use the current buffer binding as the starting point for the vertex attribute.
- BufferData Size: Specify the size of the vertex buffer in bytes instead of the number of elements. For example, if the vertex buffer contains n 32-bit floating-point values, pass 4 * n to BufferData.
Corrected Go Code:
package main import ( "github.com/banthar/gl" "github.com/go-gl/glfw/v3.2/glfw" "log" ) func main() { // ... ( GLFW window setup, GL initialization code) ... // Create vertex buffer gVertexBufferData := []float32{-1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0} vertexBuffer := gl.GenBuffer() vertexBuffer.Bind(gl.ARRAY_BUFFER) gl.BufferData(gl.ARRAY_BUFFER, len(gVertexBufferData)*4, gVertexBufferData, gl.STATIC_DRAW) for { // ... (Clear screen, enable/disable vertex attrib, draw triangle) ... vertexAttrib.AttribPointer( 3, // Size gl.FLOAT, // Type false, // Normalized? 0, // Stride nil) // Array buffer offset // ... (Continue drawing loop) ... } }
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