Maximum Number of Moves in a Grid
2684. Maximum Number of Moves in a Grid
Difficulty: Medium
Topics: Array, Dynamic Programming, Matrix
You are given a 0-indexed m x n matrix grid consisting of positive integers.
You can start at any cell in the first column of the matrix, and traverse the grid in the following way:
- From a cell (row, col), you can move to any of the cells: (row - 1, col 1), (row, col 1) and (row 1, col 1) such that the value of the cell you move to, should be strictly bigger than the value of the current cell.
Return the maximum number of moves that you can perform.
Example 1:
- Input: grid = [[2,4,3,5],[5,4,9,3],[3,4,2,11],[10,9,13,15]]
- Output: 3
-
Explanation: We can start at the cell (0, 0) and make the following moves:
- (0, 0) -> (0, 1).
- (0, 1) -> (1, 2).
- (1, 2) -> (2, 3). It can be shown that it is the maximum number of moves that can be made.
Example 2:
- Input: grid = [[3,2,4],[2,1,9],[1,1,7]]
- Output: 0
- Explanation: Starting from any cell in the first column we cannot perform any moves.
Constraints:
- m == grid.length
- n == grid[i].length
- 2 <= m, n <= 1000
- 4 <= m * n <= 105
- 1 <= grid[i][j] <= 106
Hint:
- Consider using dynamic programming to find the maximum number of moves that can be made from each cell.
- The final answer will be the maximum value in cells of the first column.
Solution:
We can use Dynamic Programming (DP) to keep track of the maximum number of moves from each cell, starting from any cell in the first column. Here’s the step-by-step approach:
Approach:
Define DP Array: Let dp[row][col] represent the maximum number of moves possible starting from grid[row][col]. Initialize this with 0 for all cells.
-
Traverse the Grid:
- Start from the last column and move backward to the first column. For each cell in column col, calculate possible moves for col-1.
- Update dp[row][col] based on possible moves (row - 1, col 1), (row, col 1), and (row 1, col 1), only if the value of the destination cell is strictly greater than the current cell.
-
Calculate the Maximum Moves:
- After filling out the dp table, the result will be the maximum value in the first column of dp, as it represents the maximum moves starting from any cell in the first column.
-
Edge Cases:
- Handle cases where no moves are possible (e.g., when all paths are blocked by lower or equal values in neighboring cells).
Let's implement this solution in PHP: 2684. Maximum Number of Moves in a Grid
Explanation:
- dp Initialization: We create a 2D array dp to store the maximum moves from each cell.
- Loop through Columns: We iterate from the second-last column to the first, updating dp[row][col] based on possible moves to neighboring cells in the next column.
- Maximum Moves Calculation: Finally, the maximum value in the first column of dp gives the result.
Complexity Analysis:
- Time Complexity: O(m x n) since we process each cell once.
- Space Complexity: O(m x n) for the dp array.
This solution is efficient given the constraints and will work within the provided limits.
Contact Links
If you found this series helpful, please consider giving the repository a star on GitHub or sharing the post on your favorite social networks ?. Your support would mean a lot to me!
If you want more helpful content like this, feel free to follow me:
- GitHub
The above is the detailed content of Maximum Number of Moves in a Grid. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

JWT is an open standard based on JSON, used to securely transmit information between parties, mainly for identity authentication and information exchange. 1. JWT consists of three parts: Header, Payload and Signature. 2. The working principle of JWT includes three steps: generating JWT, verifying JWT and parsing Payload. 3. When using JWT for authentication in PHP, JWT can be generated and verified, and user role and permission information can be included in advanced usage. 4. Common errors include signature verification failure, token expiration, and payload oversized. Debugging skills include using debugging tools and logging. 5. Performance optimization and best practices include using appropriate signature algorithms, setting validity periods reasonably,

The enumeration function in PHP8.1 enhances the clarity and type safety of the code by defining named constants. 1) Enumerations can be integers, strings or objects, improving code readability and type safety. 2) Enumeration is based on class and supports object-oriented features such as traversal and reflection. 3) Enumeration can be used for comparison and assignment to ensure type safety. 4) Enumeration supports adding methods to implement complex logic. 5) Strict type checking and error handling can avoid common errors. 6) Enumeration reduces magic value and improves maintainability, but pay attention to performance optimization.

Session hijacking can be achieved through the following steps: 1. Obtain the session ID, 2. Use the session ID, 3. Keep the session active. The methods to prevent session hijacking in PHP include: 1. Use the session_regenerate_id() function to regenerate the session ID, 2. Store session data through the database, 3. Ensure that all session data is transmitted through HTTPS.

The application of SOLID principle in PHP development includes: 1. Single responsibility principle (SRP): Each class is responsible for only one function. 2. Open and close principle (OCP): Changes are achieved through extension rather than modification. 3. Lisch's Substitution Principle (LSP): Subclasses can replace base classes without affecting program accuracy. 4. Interface isolation principle (ISP): Use fine-grained interfaces to avoid dependencies and unused methods. 5. Dependency inversion principle (DIP): High and low-level modules rely on abstraction and are implemented through dependency injection.

Static binding (static::) implements late static binding (LSB) in PHP, allowing calling classes to be referenced in static contexts rather than defining classes. 1) The parsing process is performed at runtime, 2) Look up the call class in the inheritance relationship, 3) It may bring performance overhead.

RESTAPI design principles include resource definition, URI design, HTTP method usage, status code usage, version control, and HATEOAS. 1. Resources should be represented by nouns and maintained at a hierarchy. 2. HTTP methods should conform to their semantics, such as GET is used to obtain resources. 3. The status code should be used correctly, such as 404 means that the resource does not exist. 4. Version control can be implemented through URI or header. 5. HATEOAS boots client operations through links in response.

In PHP, exception handling is achieved through the try, catch, finally, and throw keywords. 1) The try block surrounds the code that may throw exceptions; 2) The catch block handles exceptions; 3) Finally block ensures that the code is always executed; 4) throw is used to manually throw exceptions. These mechanisms help improve the robustness and maintainability of your code.

The main function of anonymous classes in PHP is to create one-time objects. 1. Anonymous classes allow classes without names to be directly defined in the code, which is suitable for temporary requirements. 2. They can inherit classes or implement interfaces to increase flexibility. 3. Pay attention to performance and code readability when using it, and avoid repeatedly defining the same anonymous classes.
