


How Can an STL Map Boost Scripting Engine Function Invocation Efficiency?
Efficient Function Invocation with STL Map
To enhance the efficiency of function calls in your scripting engine, employing an STL map offers a viable solution. Unlike previous approaches that relied on if-else chains, a map provides a faster and more structured method.
To implement this using an STL map, you can define a type alias for the function pointer, such as ScriptFunction, and create a map script_map with keys as strings representing function names and values as pointers to the corresponding functions.
Here's an example:
<code class="cpp">typedef void (*ScriptFunction)(void); // function pointer type typedef std::unordered_map<std::string, ScriptFunction> script_map;</code>
Once the map is populated with your registered functions, you can invoke a function by passing its name as a string to the call_script function:
<code class="cpp">void call_script(const std::string& pFunction) { auto iter = m.find(pFunction); if (iter == m.end()) { // not found } (*iter->second)(); }</code>
While this approach introduces some overhead due to function calls, the gain in performance from avoiding lengthy if-else chains is likely to outweigh the cost. Alternatively, you could consider minimizing comparisons by checking a character at runtime, but this may result in slower execution.
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