


How to Avoid Deadlock When Ranging Over a Buffered Channel in GoLang?
Deadlock in GoLang: Why Range Over a Buffered Channel?
When using buffered channels in GoLang, it's important to avoid creating a deadlock situation. A recent issue raised concerns about a deadlock encountered while attempting to range over a buffered channel after all goroutines had completed.
The provided code attempts to use a buffered channel with a capacity of 4 and spawn 4 goroutines that send data to the channel. However, the deadlock occurs because:
- The channel size is too small, resulting in blocked goroutines waiting to write to the full channel.
- The range over operation on the channel remains indefinitely waiting for elements to arrive, while no goroutines are left to write.
Solution 1: Expand Channel Size and Close After Completion
To resolve the deadlock, the channel can be increased in size and closed after all goroutines have completed:
<code class="go">ch := make(chan []int, 5) ... wg.Wait() close(ch)</code>
However, this eliminates the benefits of pipelining, as it prevents printing until all tasks are finished.
Solution 2: Signal Completion from within Printing Routine
To enable actual pipelining, the Done() function can be called within the printing routine:
<code class="go">func main() { ch := make(chan []int, 4) ... go func() { for c := range ch { fmt.Printf("c is %v\n", c) wg.Done() } }() ... }</code>
This approach ensures that the Done() function is only called after each element has been printed, effectively signaling the completion of each goroutine.
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