


Lingxi Publishing House Story Matching Guide for Lingxi Publishing House Story Matching Guide
Is it difficult to figure out the staff lineup? Players who are new to "Lingxi Publishing House Story" often face the problem of staff matching. This guide will provide an in-depth analysis of the skills of staff lineup matching and provide you with guidance. A must read for newbies! Employee Matching Guide PHP editor Xigua sincerely presents the "Lingxi Publishing House Story" employee matching guide to teach you step by step how to build a strong team and help you easily navigate the publishing world. From lineup selection to training strategies, every step will be analyzed in detail to help you become the overlord of the publishing industry!
Lingxi Publishing House story collocation:
Students studying in the square
Women shopping in the shopping street
In order to avoid continuous themes Punishment caused by repetition (three or more consecutive times will cause a decrease in fans and the sales of the newspaper issued will also be reduced), use each item twice, and use your existing people and funds.
When When your first newspaper has been published for half the time, you can start working on the second one. Continue until you have a stable amount of about 8,000 on hand, and then you can recruit the first one. In this way, you can ensure that your salary will not be higher than you can afford. And you can still have enough money to explore.
Speaking of exploration, the amount of information you currently hold can be said to be quite a lot. However, do not upgrade your employees. You can even skip training. These information All (note, all) are used to explore and cross the question mark (it must be ninety-five!!!). Ninety-nine times will not work, in case there are players with too dark faces (I would say that is me? There is a ninety-nine probability) Can you blow it back for me) Generally speaking, the exploration in the early stage will be done once every four newspapers and periodicals are released, in the middle stage, it will be explored once every two newspapers, and in the later stage, it will be explored all the time. As long as you can work, the division between post-production and planning in the early stage is that those who are high in planning should be assigned to planning, and those who are high in writing and art should be assigned to art. As for fun, don’t worry about it. When you play, you will find that your actual ability may be higher than the other two. The reason here is because whether it is the initial planning discussions, writing duties, or material search, the fun will definitely increase and there will be a lot of fun, so I have never controlled the fun.
Let’s talk about urban planning, for a For a small newspaper, if you hold activities twice a year, you will find that you don't have enough funds. So don't think about holding lv3-scale activities... You have to hold all activities, but they only need to be lv1-scale! Don't ask me Why! The mayor is my cousin! ()
Of course, if there is a building, there will be one building and one activity a year. If there is no building, there will be two activities. In short, don’t engage in lv2, 3, etc., it is not of much use. The top priority in urban planning should be exchanges and mergers. With these two things, if you ensure sufficient funds (the city fund is more than 1.5W, and there is no loss (city) throughout the year), you must do it. This merger can allow you to move to It’s definitely not a loss to go to a bigger office () Also, if you don’t want high taxes, just one for each store.
Then let’s talk about the issue of exploration. Many people may have discovered it. , the damage value printed by the employee is not as high as his own ability value. For example, for a wall of 500, even if I have two 250, cough cough cough... I can't get through it. There is an error here, which should not be too big. (Mistaken) Reference Algorithm: Here’s a reminder: The values given by employees have nothing to do with their physical strength, so there’s no need to forget about it. The values given by employees are probably between 60% and 70% of their own adventure qualities. What’s strange is that among employees, The difference in damage between two points of ability is almost two points of ability value = one point of damage. So the specific algorithm can only wait for other big guys to sort it out.
With the two combinations mentioned above, it can last until the middle and late stages. Moreover, the replacement of employees has improved the overall quality of the magazine a lot. During this period, if you reach the fourth level of advertising, it seems that you will be given items (some are only given to you at the fifth level, maybe because you are poor. Moreover, serial writers will also upgrade, but they They will only ask you for royalties and you can't refuse. This is the most unpleasant thing. Have you begun to experience the feeling of parliament? Change ads when they reach full level, and change when writers reach level 5. According to my guide, the frequency of changing ads will be slightly lower than the frequency of getting new ads. You don’t have to worry at all about being in trouble because the ads are not changed. Slowing down the speed of the game, the appearance of advertisements is actually the store you build. Haogangan will definitely make money
With this kind of game frequency and strategy sequence, as long as you don’t crash the game, you don’t need to borrow money. In the early stage, advertisements The fees will almost cover your costs, plus sales, wow, you will get rich. In the middle and later stages, you will have more money than the city. Looking at the people in the city who don’t have enough money, I really want to donate some. them.
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