


Was it surprising that it was possible? Introducing 'Let's Build a Dungeon,' a game company management sim with the theme of MMORPG development and operation [gamescom]
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This work is a management simulation game with the theme of a game development studio that produces MMORPGs. In order to make our own title one of the world's largest MMORPGs, we will gather artists, designers, programmers, planners, testers, and other staff to improve our game service.
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There are many things that must be done when developing and operating an MMORPG, such as managing game development schedules, running advertising campaigns, and building relationships with game media.
Should we emphasize the quality of the game and extend the development period at the risk? Or will they force their staff to work long, grueling hours to make ends meet? Decisions made in the game also feel real, such as whether to reflect the voices of the community or go your own way and trust the creativity of the developer.
Depending on the investor's mood, it seems that his or her own neck may be at stake, but no matter what, the goal is to create a game that players will want to continue playing with their monthly plan.
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What's interesting is that you can build your own MMORPG world within the game. You can also choose between making a game where you can enjoy core combat with an emphasis on dungeon capture, or a heartwarming game that focuses on daily life and interactions. The important thing is balance adjustment and bug fixes. The gathering status of the game's players is visualized, so we check this, review the strength and combinations of enemies, and have the testers eliminate small bugs. Since you can play the dungeons you create yourself, players can also do it themselves in the game world.
Although the release date has not been determined, it appears that the user interface and subtitles will be translated into Japanese. Although there are many games with the theme of game development, I think it is rare to find a title with the theme of MMORPG development and management, so I am interested to see further developments in the future.
Also, given the short trial play time of the game genre, the scope of the experience is limited, so I look forward to the distribution of the demo version.
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