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Using custom error types in Golang
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How to use custom error types in Golang?

Jun 06, 2024 am 10:53 AM
golang Custom error type

Using custom error types in Golang allows you to create more descriptive and actionable error messages that are specific to your application. The steps are as follows: declare a custom error type and implement the error interface. Return custom errors in functions. Check for errors using the errors.Is() or errors.As() function. Error handling and debugging can be simplified by custom error types. For example, in a file reading function, custom errors provide file-specific error information.

如何在 Golang 中使用自定义错误类型?

Using custom error types in Golang

In Golang, error types are used to represent operation failures or abnormal conditions. Custom error types allow you to create more descriptive and actionable error messages that are specific to your application.

Create a custom error type:

Use the error keyword to declare a custom error type:

type myError struct {
    message string
}
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Implement the error interface:

myError The type must implement the error interface, that is, the Error() method:

func (e *myError) Error() string {
    return e.message
}
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Use custom error types:

Return custom errors in functions or methods:

func myFunc() error {
    return &myError{message: "some error occurred"}
}
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Handle custom errors:

Use errors.Is() or errors.As() function to check errors:

err := myFunc()
if errors.Is(err, &myError{}) {
    // 自定义错误处理逻辑
}
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Actual case:

Consider a file reading function:

func readFile(path string) error {
    _, err := ioutil.ReadFile(path)
    if err != nil {
        return &myError{message: fmt.Sprintf("could not read file '%s': %v", path, err)}
    }
    return nil
}
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Usage:

err := readFile("file.txt")
if errors.Is(err, &myError{}) {
    fmt.Println(err.Error())
}
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Output:

could not read file 'file.txt': open file.txt: no such file or directory
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By customization Error types allow you to create more descriptive and actionable error messages, simplifying error handling and debugging.

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