How to simulate using random numbers in Golang?
Use math/rand package for random number simulation: import math/rand package. Use time.Now().UnixNano() to initialize the random number generator. Use rand.Intn(n) to generate a random integer between 0 and n-1. Use rand.Float64() to generate a floating point number between 0 and 1.
How to use random numbers for simulation in Golang
In Golang, using random numbers for simulation is a common task, which can be used to create Various applications and algorithms, such as artificial intelligence in games or modeling of real-life events.
Using the math/rand package
Golang provides a built-in package called math/rand
, which provides all the functions needed to generate random numbers. To use it, import the package into your program:
import ( "math/rand" "time" )
Initializing the random number generator
Before generating random numbers, we must first initialize the random number generator. It is recommended to use time.Now().UnixNano()
as a random number seed, which can ensure that a different random number sequence is generated each time the program is executed:
rand.Seed(time.Now().UnixNano())
Generate random numbers
Now we can generate random numbers. rand.Intn(n)
The function generates a random integer between 0 and n-1 (excluding n). For example, to generate a random integer between 0 and 100, you can use:
num := rand.Intn(100)
rand.Float64()
The function generates a floating point number between 0 and 1:
prob := rand.Float64()
Practical Case: Simulating Dice Rolling
Let us create a simple program to simulate the process of throwing dice:
package main import ( "fmt" "math/rand" "time" ) func main() { rand.Seed(time.Now().UnixNano()) for i := 0; i < 10; i++ { num := rand.Intn(6) + 1 fmt.Printf("掷出 %d\n", num) } }
Running this program will generate a sequence of random numbers, range From 1 to 6, simulate the process of rolling dice.
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