Home Backend Development Golang How to use synchronization primitives to prevent Goroutine concurrency?

How to use synchronization primitives to prevent Goroutine concurrency?

Jun 06, 2024 am 11:36 AM
Synchronization primitives

To prevent concurrency problems, synchronization primitives can be used, including: Mutex: allows only one Goroutine to access shared data at a time. Semaphore: Limit the number of Goroutines that can access shared data simultaneously. WaitGroup: Wait for a group of Goroutines to complete execution. Condition Variable: Allows Goroutine to wait for specific conditions to be met. Practical case: Use Mutex to prevent concurrency and prevent data competition issues by coordinating Goroutine's access to shared resources.

如何使用同步原语来防止 Goroutine 并发?

How to use synchronization primitives to prevent Goroutine concurrency

In the Go language, Goroutine is a concurrent function, they share the same memory space. This can lead to concurrency issues, such as data races, which occur when multiple Goroutines access shared variables at the same time.

To prevent concurrency problems, you can use synchronization primitives, which are techniques used to coordinate access to shared variables.

Common synchronization primitives

Go language provides several synchronization primitives, including:

  • Mutex (mutual Exclusion) : It allows only one Goroutine to access shared data at a time.
  • Semaphore (Semaphore) : It limits the number of Goroutines that can access shared data at the same time.
  • WaitGroup (waiting group) : It is used to wait for a group of Goroutines to complete execution.
  • Condition Variable : It allows Goroutine to wait for specific conditions to be met.

Practical case: Use Mutex to prevent concurrency

Let us use a practical case to illustrate how to use Mutex to prevent concurrency. Consider a scenario: We have a Counter structure that contains a count field. We want to update this counter concurrently using concurrent Goroutines.

package main

import (
    "fmt"
    "sync"
)

// Counter represents a simple counter.
type Counter struct {
    mu     sync.Mutex
    count  int
}

// Increment increments the count by 1.
func (c *Counter) Increment() {
    c.mu.Lock()
    defer c.mu.Unlock()
    c.count++
}

// GetCount returns the current value of the count.
func (c *Counter) GetCount() int {
    c.mu.Lock()
    defer c.mu.Unlock()
    return c.count
}

func main() {
    // Create a new counter.
    c := &Counter{}

    // Create a group of Goroutines to increment the counter concurrently.
    var wg sync.WaitGroup
    for i := 0; i < 1000; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            c.Increment()
        }()
    }

    // Wait for all Goroutines to finish.
    wg.Wait()

    // Print the final count.
    fmt.Println("Final count:", c.GetCount())
}
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In this case, Mutex is used to protect access to the count field. When a Goroutine attempts to update a counter, it first acquires the Mutex lock. This will prevent other Goroutines from updating the counter at the same time, thus preventing data races.

Executing this program prints out the final count, which is the sum of all Goroutine increments. This shows that Mutex has successfully prevented concurrency issues.

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