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How to improve code testability in C++ class design?

Jun 06, 2024 am 10:27 AM
Code testability C++ design

To improve the testability of classes in C++, you can take the following measures: Use a unit testing framework to organize and run test cases. Use friend classes to test private members. Use dependency injection to improve loose coupling of components. Provide clear error messages so it's easy to understand why a test failed. Write unit tests to cover various functionality of the class.

How to improve code testability in C++ class design?

How to enhance the testability of classes in C++

Testable code is an important part of the modern software development process. It allows us to confidently release new features in production while also reducing the number of bugs. In this article, we'll explore how to design a C++ class to improve its testability.

1. Use a unit testing framework

Using a unit testing framework is the first step to improve the testability of your class. These frameworks provide support for test case organization, assertions, and simulations. Some popular C++ unit testing frameworks include Google Test, Catch2, and Boost.Test.

2. Use friend classes for white-box testing

Friend classes allow other classes to access private members. This is very useful in unit testing because it allows us to test the internal implementation that is usually hidden behind the class declaration. For example:

class MyClass {
private:
    int secret_number;

friend class MyClassTester;

public:
    int get_secret_number() { return secret_number; }
};

class MyClassTester {
public:
    static void test_get_secret_number(MyClass& my_class) {
        int expected_value = 42;
        my_class.secret_number = expected_value;
        int actual_value = my_class.get_secret_number();
        ASSERT_EQ(expected_value, actual_value);
    }
};
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3. Use dependency injection to improve loose coupling

Loosely coupled components are easier to test because it allows us to isolate and test individual parts. Dependency injection is a design pattern that allows us to pass the dependencies of an object instead of hardcoding them in the class constructor. For example:

class MyService {
public:
    MyService(ILogger& logger) : logger_(logger) {}
    void do_something() { logger_.log("Doing something"); }

private:
    ILogger& logger_;
};

class MockLogger : public ILogger {
public:
    MOCK_METHOD(void, log, (const std::string& message), (override));
};

TEST(MyServiceTest, DoSomething) {
    MockLogger mock_logger;
    EXPECT_CALL(mock_logger, log("Doing something"));

    MyService service(mock_logger);
    service.do_something();
}
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4. Provide clear error messages

When a test fails, a clear error message is critical to solving the problem. Classes should be designed to throw useful exceptions or return codes when an error occurs so that we can easily understand why the test failed. For example:

class MyClass {
public:
    int divide(int numerator, int denominator) {
        if (denominator == 0) {
            throw std::invalid_argument("Denominator cannot be zero.");
        }
        return numerator / denominator;
    }
};

TEST(MyClassTest, DivideByZero) {
    MyClass my_class;
    EXPECT_THROW(my_class.divide(1, 0), std::invalid_argument);
}
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5. Writing Unit Tests

In addition to friend classes and dependency injection, writing unit tests for your classes is crucial to improving testability . Unit tests should cover every part of the class, including constructors, methods, and error handling.

Practical combat

Let’s take a practical example. Suppose we have a MyClass class, which has an increment method that increments the class's value member variable when called.

class MyClass {
public:
    MyClass() : value(0) {}
    int get_value() { return value; }
    void increment() { ++value; }

private:
    int value;
};

TEST(MyClassTest, Increment) {
    MyClass my_class;
    int expected_value = 1;
    my_class.increment();
    int actual_value = my_class.get_value();
    ASSERT_EQ(expected_value, actual_value);
}
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This is just a simple example of how to design a C++ class to improve its testability. By following these principles, we can create code that is easier to test and maintain.

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