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How Go WebSocket handles concurrent connections
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How does Go WebSocket handle concurrent connections?

Jun 04, 2024 am 09:02 AM
go

Go WebSocket's approach to handling concurrent connections: Use a Goroutine for each connection. Connect communication through Channel. Use third-party libraries such as [gowebsocket](https://github.com/gobwas/ws), [gorilla/websocket](https://github.com/gorilla/websocket) to simplify processing.

Go WebSocket 如何处理并发连接?

How Go WebSocket handles concurrent connections

WebSocket is a full-duplex communication protocol that allows real-time two-way communication between clients and servers. The common way to handle WebSocket concurrent connections in the Go language is as follows:

1. Goroutine

A simple solution is to use a Goroutine for each connection. Goroutine is a lightweight thread in Go that can execute in parallel. When a new WebSocket connection is established, we can create a new Goroutine to handle it:

package main

import (
    "fmt"
    "net/http"
    "os"

    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{}

func main() {
    // WebSocket 服务器端口号
    port := os.Getenv("PORT")
    if port == "" {
        port = "8080"
    }

    http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
        // 对请求进行 WebSocket 升级
        conn, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            fmt.Println(err)
            return
        }

        // 创建一个 Goroutine 处理连接
        go handleConnection(conn)
    })

    http.ListenAndServe(":"+port, nil)
}

// handleConnection 处理一个 WebSocket 连接
func handleConnection(conn *websocket.Conn) {
    for {
        msgType, msg, err := conn.ReadMessage()
        if err != nil {
            fmt.Println(err)
            break
        }

        if msgType == websocket.TextMessage {
            // 处理文本消息
            fmt.Println("Received text message:", string(msg))
            if err := conn.WriteMessage(msgType, msg); err != nil {
                fmt.Println(err)
            }
        } else {
            // 处理其他类型的消息
        }
    }

    conn.Close()
}
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2. Channel

Channel is used for communication in Go Concurrent channels. We can handle multiple connections through a Channel:

package main

import (
    "fmt"
    "net/http"
    "os"
    "sync"
    "time"

    "github.com/gorilla/websocket"
)

var (
    upgrader = websocket.Upgrader{}
    connections = make(chan *websocket.Conn, 100)
    wg sync.WaitGroup
)

func main() {
    // WebSocket 服务器端口号
    port := os.Getenv("PORT")
    if port == "" {
        port = "8080"
    }

    http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
        // 对请求进行 WebSocket 升级
        conn, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            fmt.Println(err)
            return
        }

        // 将连接添加到 Channel
        connections <- conn
    })

    // 启动一个 Goroutine 处理 Channel 中的连接
    go handleConnections()

    http.ListenAndServe(":"+port, nil)
}

// handleConnections 处理 Channel 中的 WebSocket 连接
func handleConnections() {
    for {
        conn := <-connections

        wg.Add(1)
        go func() {
            defer wg.Done()
            for {
                msgType, msg, err := conn.ReadMessage()
                if err != nil {
                    fmt.Println(err)
                    break
                }

                if msgType == websocket.TextMessage {
                    // 处理文本消息
                    fmt.Println("Received text message:", string(msg))

                    // 向所有连接的客户端广播消息
                    for c := range connections {
                        if c != conn {
                            if err := c.WriteMessage(msgType, msg); err != nil {
                                fmt.Println(err)
                            }
                        }
                    }
                } else {
                    // 处理其他类型的消息
                }
            }

            conn.Close()
        }()
    }
}
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Passing the connection through the pipeline can share the connection between all Goroutines and avoid the overhead caused by creating too many threads.

3. Third-party libraries

There are many third-party libraries that can simplify WebSocket concurrent processing, for example:

  • [gowebsocket]( https://github.com/gobwas/ws)
  • [gorilla/websocket](https://github.com/gorilla/websocket)
  • [fasthttp/websocket](https: //github.com/valyala/fasthttp/blob/master/websocket/websocket.go)

These libraries provide a high-level API to handle concurrent connections and simplify the use of WebSocket.

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