PHP网页游戏学习之Xnova(ogame)源码解读(七)
这篇文章主要介绍了PHP网页游戏Xnova(ogame)源码解读基础数值部分,需要的朋友可以参考下
十、基础数值(vars.php)
vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。
// 玩家消息类型定义,具体含义请看messages.mo $messfields = array ( 0 => "mnl_spy", 1 => "mnl_joueur", 2 => "mnl_alliance", 3 => "mnl_attaque", 4 => "mnl_exploit", 5 => "mnl_transport", 15 => "mnl_expedition", 97 => "mnl_general", 99 => "mnl_buildlist", 100 => "new_message" ); // 所有游戏单位类型定义,其实就是数据库表中字段 $resource = array( //建筑单位 1 => "metal_mine", 2 => "crystal_mine", 3 => "deuterium_sintetizer", 4 => "solar_plant", 12 => "fusion_plant", 14 => "robot_factory", 15 => "nano_factory", 21 => "hangar", 22 => "metal_store", 23 => "crystal_store", 24 => "deuterium_store", 31 => "laboratory", 33 => "terraformer", 34 => "ally_deposit", 41 => "mondbasis", 42 => "phalanx", 43 => "sprungtor", 44 => "silo", //科技研究单位 106 => "spy_tech", 108 => "computer_tech", 109 => "military_tech", 110 => "defence_tech", 111 => "shield_tech", 113 => "energy_tech", 114 => "hyperspace_tech", 115 => "combustion_tech", 117 => "impulse_motor_tech", 118 => "hyperspace_motor_tech", 120 => "laser_tech", 121 => "ionic_tech", 122 => "buster_tech", 123 => "intergalactic_tech", 124 => "expedition_tech", 199 => "graviton_tech", //船舰单位 202 => "small_ship_cargo", 203 => "big_ship_cargo", 204 => "light_hunter", 205 => "heavy_hunter", 206 => "crusher", 207 => "battle_ship", 208 => "colonizer", 209 => "recycler", 210 => "spy_sonde", 211 => "bomber_ship", 212 => "solar_satelit", 213 => "destructor", 214 => "dearth_star", 215 => "battleship", //防御单位 401 => "misil_launcher", 402 => "small_laser", 403 => "big_laser", 404 => "gauss_canyon", 405 => "ionic_canyon", 406 => "buster_canyon", 407 => "small_protection_shield", 408 => "big_protection_shield", 502 => "interceptor_misil", 503 => "interplanetary_misil", //专家单位 601 => "rpg_geologue", 602 => "rpg_amiral", 603 => "rpg_ingenieur", 604 => "rpg_technocrate", 605 => "rpg_constructeur", 606 => "rpg_scientifique", 607 => "rpg_stockeur", 608 => "rpg_defenseur", 609 => "rpg_bunker", 610 => "rpg_espion", 611 => "rpg_commandant", 612 => "rpg_destructeur", 613 => "rpg_general", 614 => "rpg_raideur", 615 => "rpg_empereur", ); //部分单位的前置升级条件定义 //很多都是多个前置条件,可以从科技树里面看到 $requeriments = array( // 建筑 12 => array( 3 => 5, 113 => 3), 15 => array( 14 => 10, 108 => 10), 21 => array( 14 => 2), 33 => array( 15 => 1, 113 => 12), // 月球建筑 42 => array( 41 => 1), 43 => array( 41 => 1, 114 => 7), // 科技研究 106 => array( 31 => 3), 108 => array( 31 => 1), 109 => array( 31 => 4), 110 => array( 113 => 3, 31 => 6), 111 => array( 31 => 2), 113 => array( 31 => 1), 114 => array( 113 => 5, 110 => 5, 31 => 7), 115 => array( 113 => 1, 31 => 1), 117 => array( 113 => 1, 31 => 2), 118 => array( 114 => 3, 31 => 7), 120 => array( 31 => 1, 113 => 2), 121 => array( 31 => 4, 120 => 5, 113 => 4), 122 => array( 31 => 5, 113 => 8, 120 => 10, 121 => 5), 123 => array( 31 => 10, 108 => 8, 114 => 8), 124 => array( 31 => 3, 108 => 4, 117 => 3), 199 => array( 31 => 12), // 船舰 202 => array( 21 => 2, 115 => 2), 203 => array( 21 => 4, 115 => 6), 204 => array( 21 => 1, 115 => 1), 205 => array( 21 => 3, 111 => 2, 117 => 2), 206 => array( 21 => 5, 117 => 4, 121 => 2), 207 => array( 21 => 7, 118 => 4), 208 => array( 21 => 4, 117 => 3), 209 => array( 21 => 4, 115 => 6, 110 => 2), 210 => array( 21 => 3, 115 => 3, 106 => 2), 211 => array( 117 => 6, 21 => 8, 122 => 5), 212 => array( 21 => 1), 213 => array( 21 => 9, 118 => 6, 114 => 5), 214 => array( 21 => 12, 118 => 7, 114 => 6, 199 => 1), 215 => array( 114 => 5, 120 => 12, 118 => 5, 21 => 8), // 防御 401 => array( 21 => 1), 402 => array( 113 => 1, 21 => 2, 120 => 3), 403 => array( 113 => 3, 21 => 4, 120 => 6), 404 => array( 21 => 6, 113 => 6, 109 => 3, 110 => 1), 405 => array( 21 => 4, 121 => 4), 406 => array( 21 => 8, 122 => 7), 407 => array( 110 => 2, 21 => 1), 408 => array( 110 => 6, 21 => 6), 502 => array( 44 => 2), 503 => array( 44 => 4), // 专家 603 => array( 601 => 5), 604 => array( 602 => 5), 605 => array( 601 => 10, 603 => 2), 606 => array( 601 => 10, 603 => 2), 607 => array( 605 => 1), 608 => array( 606 => 1), 609 => array( 601 => 20, 603 => 10, 605 => 3, 606 => 3, 607 => 2, 608 => 2), 610 => array( 602 => 10, 604 => 5), 611 => array( 602 => 10, 604 => 5), 612 => array( 610 => 1), 613 => array( 611 => 1), 614 => array( 602 => 20, 604 => 10, 610 => 2, 611 => 2, 612 => 1, 613 => 3), 615 => array( 614 => 1, 609 => 1), ); //所有单位造价定义 //'metal' =>金属, 'crystal' =>晶体, 'deuterium' =>重氢, 'energy' =>能量, 'factor' =>步进值 //'consumption' =>HH消耗, 'consumption2' =>HH消耗, 'speed' =>第一速度, 'speed2' =>第二速度, 'capacity' =>装载量 //'max' =>最高等级 $pricelist = array( 1 => array ( 'metal' => 60, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 2 => array ( 'metal' => 48, 'crystal' => 24, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6), 3 => array ( 'metal' => 225, 'crystal' => 75, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 4 => array ( 'metal' => 75, 'crystal' => 30, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 12 => array ( 'metal' => 900, 'crystal' => 360, 'deuterium' => 180, 'energy' => 0, 'factor' => 1.8), 14 => array ( 'metal' => 400, 'crystal' => 120, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 15 => array ( 'metal' => 1000000, 'crystal' => 500000, 'deuterium' => 100000, 'energy' => 0, 'factor' => 2), 21 => array ( 'metal' => 400, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 2), 22 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 23 => array ( 'metal' => 2000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 24 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 31 => array ( 'metal' => 200, 'crystal' => 400, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 33 => array ( 'metal' => 0, 'crystal' => 50000, 'deuterium' => 100000, 'energy' => 1000, 'factor' => 2), 34 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 41 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2), 42 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2), 43 => array ( 'metal' => 2000000, 'crystal' => 4000000, 'deuterium' => 2000000, 'energy' => 0, 'factor' => 2), 44 => array ( 'metal' => 20000, 'crystal' => 20000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2), 106 => array ( 'metal' => 200, 'crystal' => 1000, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 108 => array ( 'metal' => 0, 'crystal' => 400, 'deuterium' => 600, 'energy' => 0, 'factor' => 2), 109 => array ( 'metal' => 800, 'crystal' => 200, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 110 => array ( 'metal' => 200, 'crystal' => 600, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 111 => array ( 'metal' => 1000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 113 => array ( 'metal' => 0, 'crystal' => 800, 'deuterium' => 400, 'energy' => 0, 'factor' => 2), 114 => array ( 'metal' => 0, 'crystal' => 4000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 2), 115 => array ( 'metal' => 400, 'crystal' => 0, 'deuterium' => 600, 'energy' => 0, 'factor' => 2), 117 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2), 118 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2), 120 => array ( 'metal' => 200, 'crystal' => 100, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 121 => array ( 'metal' => 1000, 'crystal' => 300, 'deuterium' => 100, 'energy' => 0, 'factor' => 2), 122 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2), 123 => array ( 'metal' => 240000, 'crystal' => 400000, 'deuterium' => 160000, 'energy' => 0, 'factor' => 2), 124 => array ( 'metal' => 4000, 'crystal' => 8000, 'deuterium' => 4000, 'energy' => 0, 'factor' => 2), 199 => array ( 'metal' => 0, 'crystal' => 0, 'deuterium' => 0, 'energy_max' => 300000, 'factor' => 3), 202 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 40 , 'speed' => 5000, 'speed2' => 10000, 'capacity' => 5000 ), 203 => array ( 'metal' => 6000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 50 , 'consumption2' => 50 , 'speed' => 7500, 'speed2' => 7500, 'capacity' => 25000 ), 204 => array ( 'metal' => 3000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 20 , 'speed' => 12500, 'speed2' => 12500, 'capacity' => 50 ), 205 => array ( 'metal' => 6000, 'crystal' => 4000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 75 , 'consumption2' => 75 , 'speed' => 10000, 'speed2' => 15000, 'capacity' => 100 ), 206 => array ( 'metal' => 20000, 'crystal' => 7000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 15000, 'speed2' => 15000, 'capacity' => 800 ), 207 => array ( 'metal' => 45000, 'crystal' => 15000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 500 , 'consumption2' => 500 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 1500 ), 208 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 2500, 'speed2' => 2500, 'capacity' => 7500 ), 209 => array ( 'metal' => 10000, 'crystal' => 6000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 2000, 'speed2' => 2000, 'capacity' => 20000 ), 210 => array ( 'metal' => 0, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100000000, 'speed2' => 100000000, 'capacity' => 5 ), 211 => array ( 'metal' => 50000, 'crystal' => 25000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 4000, 'speed2' => 5000, 'capacity' => 500 ), 212 => array ( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 1, 'consumption' => 0 , 'consumption2' => 0 , 'speed' => 0, 'speed2' => 0, 'capacity' => 0 ), 213 => array ( 'metal' => 60000, 'crystal' => 50000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 5000, 'speed2' => 5000, 'capacity' => 2000 ), 214 => array ( 'metal' => 5000000, 'crystal' => 4000000, 'deuterium' => 1000000, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100, 'speed2' => 100, 'capacity' => 1000000 ), 215 => array ( 'metal' => 30000, 'crystal' => 40000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 250 , 'consumption2' => 250 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 750 ), 401 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 402 => array ( 'metal' => 1500, 'crystal' => 500, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 403 => array ( 'metal' => 6000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 404 => array ( 'metal' => 20000, 'crystal' => 15000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1 ), 405 => array ( 'metal' => 2000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 406 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 30000, 'energy' => 0, 'factor' => 1 ), 407 => array ( 'metal' => 10000, 'crystal' => 10000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 408 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 502 => array ( 'metal' => 8000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 503 => array ( 'metal' => 12500, 'crystal' => 2500, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1 ), 601 => array ( 'max' => 20), 602 => array ( 'max' => 20), 603 => array ( 'max' => 10), 604 => array ( 'max' => 10), 605 => array ( 'max' => 3), 606 => array ( 'max' => 3), 607 => array ( 'max' => 2), 608 => array ( 'max' => 2), 609 => array ( 'max' => 1), 610 => array ( 'max' => 2), 611 => array ( 'max' => 2), 612 => array ( 'max' => 1), 613 => array ( 'max' => 3), 614 => array ( 'max' => 1), 615 => array ( 'max' => 1), ); //船舰和防御战斗数值定义 //'shield' =>护盾强度, 'attack' =>攻击强度, 'sd' =>速射值 $CombatCaps = array( 202 => array ( 'shield' => 10, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 203 => array ( 'shield' => 25, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 204 => array ( 'shield' => 10, 'attack' => 50, 'sd' => array (202 => 2, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 205 => array ( 'shield' => 25, 'attack' => 150, 'sd' => array (202 => 3, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 206 => array ( 'shield' => 50, 'attack' => 400, 'sd' => array (202 => 1, 203 => 1, 204 => 6, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 10, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 207 => array ( 'shield' => 200, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 8, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 208 => array ( 'shield' => 100, 'attack' => 50, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 209 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 210 => array ( 'shield' => 0, 'attack' => 0, 'sd' => array (202 => 0, 203 => 0, 204 => 0, 205 => 0, 206 => 0, 207 => 0, 208 => 0, 209 => 0, 210 => 0, 211 => 0, 212 => 0, 213 => 0, 214 => 0, 215 => 0, 401 => 0, 402 => 0, 403 => 0, 404 => 0, 405 => 0, 406 => 0, 407 => 0, 408 => 0 )), 211 => array ( 'shield' => 500, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 20, 402 => 20, 403 => 10, 404 => 1, 405 => 10, 406 => 1, 407 => 1, 408 => 1 )), 212 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 1, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 213 => array ( 'shield' => 500, 'attack' => 2000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 2, 401 => 1, 402 => 10, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 214 => array ( 'shield' => 50000, 'attack' => 200000, 'sd' => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 => 5, 214 => 1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 => 1, 407 => 1, 408 => 1 )), 215 => array ( 'shield' => 400, 'attack' => 700, 'sd' => array (202 => 3, 203 => 3, 204 => 1, 205 => 4, 206 => 4, 207 => 7, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 401 => array ( 'shield' => 20, 'attack' => 80, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 402 => array ( 'shield' => 25, 'attack' => 100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 403 => array ( 'shield' => 100, 'attack' => 250, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 404 => array ( 'shield' => 200, 'attack' => 1100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 405 => array ( 'shield' => 500, 'attack' => 150, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 406 => array ( 'shield' => 300, 'attack' => 3000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 407 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 408 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 502 => array ( 'shield' => 1, 'attack' => 1 ), 503 => array ( 'shield' => 1, 'attack' => 12000 ) ); //资源生产和能量消耗公式 $ProdGrid = array( // 金属矿 1 => array( 'metal' => 40, 'crystal' => 10, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array( 'metal' => 'return (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);', 'crystal' => 'return "0";', 'deuterium' => 'return "0";', 'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);') ), // 晶体矿 2 => array( 'metal' => 30, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6, 'formule' => array( 'metal' => 'return "0";', 'crystal' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);', 'deuterium' => 'return "0";', 'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);') ), // HH矿 3 => array( 'metal' => 150, 'crystal' => 50, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array( 'metal' => 'return "0";', 'crystal' => 'return "0";', 'deuterium' => 'return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);', 'energy' => 'return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);') ), // 太阳能 4 => array( 'metal' => 50, 'crystal' => 20, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array( 'metal' => 'return "0";', 'crystal' => 'return "0";', 'deuterium' => 'return "0";', 'energy' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);') ), // 核电厂 12 => array( 'metal' => 500, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 1.8, 'formule' => array( 'metal' => 'return "0";', 'crystal' => 'return "0";', 'deuterium' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);', 'energy' => 'return (50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);') ), // 太阳能卫星 212 => array( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 0.5, 'formule' => array( 'metal' => 'return "0";', 'crystal' => 'return "0";', 'deuterium' => 'return "0";', 'energy' => 'return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);') ) ); //所有单位是否启用定义 //即使前面定义了的单位,这里如果不加入,也是不起作用的 $reslist['build'] = array ( 1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 ); $reslist['tech'] = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 ); $reslist['fleet'] = array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 ); $reslist['defense'] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 ); $reslist['officier'] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615); $reslist['prod'] = array ( 1, 2, 3, 4, 12, 212 );

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PHP and Python each have their own advantages, and choose according to project requirements. 1.PHP is suitable for web development, especially for rapid development and maintenance of websites. 2. Python is suitable for data science, machine learning and artificial intelligence, with concise syntax and suitable for beginners.

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PHP is widely used in e-commerce, content management systems and API development. 1) E-commerce: used for shopping cart function and payment processing. 2) Content management system: used for dynamic content generation and user management. 3) API development: used for RESTful API development and API security. Through performance optimization and best practices, the efficiency and maintainability of PHP applications are improved.

PHP and Python each have their own advantages, and the choice should be based on project requirements. 1.PHP is suitable for web development, with simple syntax and high execution efficiency. 2. Python is suitable for data science and machine learning, with concise syntax and rich libraries.

PHP is still dynamic and still occupies an important position in the field of modern programming. 1) PHP's simplicity and powerful community support make it widely used in web development; 2) Its flexibility and stability make it outstanding in handling web forms, database operations and file processing; 3) PHP is constantly evolving and optimizing, suitable for beginners and experienced developers.

PHP is suitable for web development, especially in rapid development and processing dynamic content, but is not good at data science and enterprise-level applications. Compared with Python, PHP has more advantages in web development, but is not as good as Python in the field of data science; compared with Java, PHP performs worse in enterprise-level applications, but is more flexible in web development; compared with JavaScript, PHP is more concise in back-end development, but is not as good as JavaScript in front-end development.

PHP is mainly procedural programming, but also supports object-oriented programming (OOP); Python supports a variety of paradigms, including OOP, functional and procedural programming. PHP is suitable for web development, and Python is suitable for a variety of applications such as data analysis and machine learning.

PHP and Python have their own advantages and disadvantages, and the choice depends on project needs and personal preferences. 1.PHP is suitable for rapid development and maintenance of large-scale web applications. 2. Python dominates the field of data science and machine learning.
