了解如何使用 React 构建多人国际象棋游戏
Hello and welcome! ??
Today I bring a tutorial to guide you through building a multiplayer chess game using SuperViz. Multiplayer games require real-time synchronization and interaction between players, making them ideal applications for SuperViz's capabilities.
This tutorial will show you how to create a chess game where two players can play against each other in real-time, seeing each other's moves as they happen.
We'll demonstrate how to set up a chessboard using the react-chessboard library, manage the game state with chess.js, and synchronize player moves with SuperViz. This setup allows multiple participants to join a chess game, make moves, and experience a seamless and interactive chess game environment. Let's get started!
Prerequisite
To follow this tutorial, you will need a SuperViz account and a developer token. If you already have an account and a developer token, you can move on to the next step.
Create an Account
To create an account, go to SuperViz Registration and create an account using either Google or an email/password. It's important to note that when using an email/password, you will receive a confirmation link that you'll need to click to verify your account.
Retrieving a Developer Token
To use the SDK, you’ll need to provide a developer token, as this token is essential for associating SDK requests with your account. You can retrieve both development and production SuperViz tokens from the dashboard. Copy and save the developer token, as you will need it in the next steps of this tutorial.
Step 1: Set Up Your React Application
To begin, you'll need to set up a new React project where we will integrate SuperViz.
1. Create a New React Project
First, create a new React application using Create React App with TypeScript.
npm create vite@latest chess-game -- --template react-ts cd chess-game
2. Install Required Libraries
Next, install the necessary libraries for our project:
npm install @superviz/sdk react-chessboard chess.js uuid
- @superviz/sdk: SDK for integrating real-time collaboration features, including synchronization.
- react-chessboard: A library for rendering a chessboard in React applications.
- chess.js: A library for managing chess game logic and rules.
- uuid: A library for generating unique identifiers, useful for creating unique participant IDs.
3. Configure tailwind
In this tutorial, we'll use the Tailwind css framework. First, install the tailwind package.
npm install -D tailwindcss postcss autoprefixer npx tailwindcss init -p
We then need to configure the template path. Open tailwind.config.js in the root of the project and insert the following code.
/** @type {import('tailwindcss').Config} */ export default { content: [ "./index.html", "./src/**/*.{js,ts,jsx,tsx}", ], theme: { extend: {}, }, plugins: [], }
Then we need to add the tailwind directives to the global CSS file. (src/index.css)
@tailwind base; @tailwind components; @tailwind utilities;
4. Set Up Environment Variables
Create a .env file in your project root and add your SuperViz developer key. This key will be used to authenticate your application with SuperViz services.
VITE_SUPERVIZ_API_KEY=YOUR_SUPERVIZ_DEVELOPER_KEY
Step 2: Implement the Main Application
In this step, we'll implement the main application logic to initialize SuperViz and handle real-time chess moves.
1. Implement the App Component
Open src/App.tsx and set up the main application component using SuperViz to manage the collaborative environment.
import { v4 as generateId } from 'uuid'; import { useCallback, useEffect, useRef, useState } from "react"; import SuperVizRoom, { Realtime, RealtimeComponentEvent, RealtimeMessage, WhoIsOnline } from '@superviz/sdk'; import { Chessboard } from "react-chessboard"; import { Chess, Square } from 'chess.js';
Explanation:
- Imports: Import necessary components from React, SuperViz SDK, react-chessboard, chess.js, and UUID for managing state, initializing SuperViz, rendering the chessboard, and generating unique identifiers.
2. Define Constants
Define constants for the API key, room ID, and player ID.
const apiKey = import.meta.env.VITE_SUPERVIZ_API_KEY as string; const ROOM_ID = 'chess-game'; const PLAYER_ID = generateId();
Explanation:
- apiKey: Retrieves the SuperViz API key from environment variables.
- ROOM_ID: Defines the room ID for the SuperViz session.
- PLAYER_ID: Generates a unique player ID using the uuid library.
3. Define Chess Message Type
Create a type for handling chess move messages.
type ChessMessageUpdate = RealtimeMessage & { data: { sourceSquare: Square; targetSquare: Square; }; };
Explanation:
- ChessMessageUpdate: Extends the RealtimeMessage to include the source and target squares for a chess move.
4. Create the App Component
Set up the main App component and initialize state variables.
export default function App() { const [initialized, setInitialized] = useState(false); const [gameState, setGameState] = useState<Chess>(new Chess()); const [gameFen, setGameFen] = useState<string>(gameState.fen()); const channel = useRef<any | null>(null);
Explanation:
- initialized: A state variable to track whether the SuperViz environment has been set up.
- gameState: A state variable to manage the chess game state using the chess.js library.
- gameFen: A state variable to store the FEN (Forsyth-Edwards Notation) string representing the current game position.
- channel: A ref to store the real-time communication channel.
5. Initialize SuperViz and Real-Time Components
Create an initialize function to set up the SuperViz environment and configure real-time synchronization.
const initialize = useCallback(async () => { if (initialized) return; const superviz = await SuperVizRoom(apiKey, { roomId: ROOM_ID, participant: { id: PLAYER_ID, name: 'player-name', }, group: { id: 'chess-game', name: 'chess-game', } }); const realtime = new Realtime(); const whoIsOnline = new WhoIsOnline(); superviz.addComponent(realtime); superviz.addComponent(whoIsOnline); setInitialized(true); realtime.subscribe(RealtimeComponentEvent.REALTIME_STATE_CHANGED, () => { channel.current = realtime.connect('move-topic'); channel.current.subscribe('new-move', handleRealtimeMessage); }); }, [handleRealtimeMessage, initialized]);
Explanation:
- initialize: An asynchronous function that initializes the SuperViz room and checks if it's already initialized to prevent duplicate setups.
- SuperVizRoom: Configures the room, participant, and group details for the session.
- Realtime Subscription: Connects to the move-topic channel and listens for new moves, updating the local state accordingly.
6. Handle Chess Moves
Create a function to handle chess moves and update the game state.
const makeMove = useCallback((sourceSquare: Square, targetSquare: Square) => { try { const gameCopy = gameState; gameCopy.move({ from: sourceSquare, to: targetSquare, promotion: 'q' }); setGameState(gameCopy); setGameFen(gameCopy.fen()); return true; } catch (error) { console.log('Invalid Move', error); return false; } }, [gameState]);
Explanation:
- makeMove: Attempts to make a move on the chessboard, updating the game state and FEN string if the move is valid.
- Promotion: Automatically promotes a pawn to a queen if it reaches the last rank.
7. Handle Piece Drop
Create a function to handle piece drop events on the chessboard.
const onPieceDrop = (sourceSquare: Square, targetSquare: Square) => { const result = makeMove(sourceSquare, targetSquare); if (result) { channel.current.publish('new-move', { sourceSquare, targetSquare, }); } return result; };
Explanation:
- onPieceDrop: Handles the logic for when a piece is dropped on a new square, making the move and publishing it to the SuperViz channel if valid.
8. Handle Real-Time Messages
Create a function to handle incoming real-time messages for moves made by other players.
const handleRealtimeMessage = useCallback((message: ChessMessageUpdate) => { if (message.participantId === PLAYER_ID) return; const { sourceSquare, targetSquare } = message.data; makeMove(sourceSquare, targetSquare); }, [makeMove]);
Explanation:
- handleRealtimeMessage: Listens for incoming move messages and updates the game state if the move was made by another participant.
9. Use Effect Hook for Initialization
Use the useEffect hook to trigger the initialize function on component mount.
useEffect(() => { initialize(); }, [initialize]);
Explanation:
- useEffect: Calls the initialize function once when the component mounts, setting up the SuperViz environment and real-time synchronization.
10. Render the Application
Return the JSX structure for rendering the application, including the chessboard and collaboration features.
return ( <div className='w-full h-full bg-gray-200 flex items-center justify-center flex-col'> <header className='w-full p-5 bg-purple-400 flex items-center justify-between'> <h1 className='text-white text-2xl font-bold'>SuperViz Chess Game</h1> </header> <main className='w-full h-full flex items-center justify-center'> <div className='w-[500px] h-[500px] shadow-sm border-2 border-gray-300 rounded-md'> <Chessboard position={gameFen} onPieceDrop={onPieceDrop} /> <div className='w-[500px] h-[50px] bg-gray-300 flex items-center justify-center'> <p className='text-gray-800 text-2xl font-bold'>Turn: {gameState.turn() === 'b' ? 'Black' : 'White'}</p> </div> </div> </main> </div> );
Explanation:
- Header: Displays the title of the application.
- Chessboard: Renders the chessboard using the Chessboard component, with gameFen as the position and onPieceDrop as the event handler for piece drops.
- Turn Indicator: Displays the current player's turn (Black or White).
Step 3: Understanding the Project Structure
Here's a quick overview of how the project structure supports a multiplayer chess game:
- App.tsx
- Initializes the SuperViz environment.
- Sets up participant information and room details.
- Handles real-time synchronization for chess moves.
- Chessboard
- Displays the chessboard and manages piece movements.
- Integrates real-time communication to synchronize moves between players.
- Chess Logic
- Uses chess.js to manage game rules and validate moves.
- Updates the game state and FEN string to reflect the current board position.
Step 4: Running the Application
1. Start the React Application
To run your application, use the following command in your project directory:
npm run dev
This command will start the development server and open your application in the default web browser. You can interact with the chessboard and see moves in real-time as other participants join the session.
2. 測試應用程式
- 即時國際象棋走棋: 在多個瀏覽器視窗或標籤中開啟應用程式以模擬多個參與者,並驗證一名玩家的走棋是否即時反映給其他玩家。
- 協作互動: 透過移動並觀察所有參與者的遊戲狀態如何更新來測試應用程式的回應能力。
概括
在本教程中,我們使用 SuperViz 建立了一個即時同步的多人國際象棋遊戲。我們配置了一個 React 應用程式來處理國際象棋的走棋,使多個玩家能夠在共享棋盤上無縫協作。此設置可以擴展和定制,以適應需要遊戲互動的各種場景。
請隨意探索 GitHub 儲存庫中的完整程式碼和更多範例以了解更多詳細資訊。
以上是了解如何使用 React 构建多人国际象棋游戏的详细内容。更多信息请关注PHP中文网其他相关文章!

热AI工具

Undresser.AI Undress
人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover
用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool
免费脱衣服图片

Clothoff.io
AI脱衣机

Video Face Swap
使用我们完全免费的人工智能换脸工具轻松在任何视频中换脸!

热门文章

热工具

记事本++7.3.1
好用且免费的代码编辑器

SublimeText3汉化版
中文版,非常好用

禅工作室 13.0.1
功能强大的PHP集成开发环境

Dreamweaver CS6
视觉化网页开发工具

SublimeText3 Mac版
神级代码编辑软件(SublimeText3)

JavaScript是现代Web开发的基石,它的主要功能包括事件驱动编程、动态内容生成和异步编程。1)事件驱动编程允许网页根据用户操作动态变化。2)动态内容生成使得页面内容可以根据条件调整。3)异步编程确保用户界面不被阻塞。JavaScript广泛应用于网页交互、单页面应用和服务器端开发,极大地提升了用户体验和跨平台开发的灵活性。

JavaScript的最新趋势包括TypeScript的崛起、现代框架和库的流行以及WebAssembly的应用。未来前景涵盖更强大的类型系统、服务器端JavaScript的发展、人工智能和机器学习的扩展以及物联网和边缘计算的潜力。

不同JavaScript引擎在解析和执行JavaScript代码时,效果会有所不同,因为每个引擎的实现原理和优化策略各有差异。1.词法分析:将源码转换为词法单元。2.语法分析:生成抽象语法树。3.优化和编译:通过JIT编译器生成机器码。4.执行:运行机器码。V8引擎通过即时编译和隐藏类优化,SpiderMonkey使用类型推断系统,导致在相同代码上的性能表现不同。

JavaScript是现代Web开发的核心语言,因其多样性和灵活性而广泛应用。1)前端开发:通过DOM操作和现代框架(如React、Vue.js、Angular)构建动态网页和单页面应用。2)服务器端开发:Node.js利用非阻塞I/O模型处理高并发和实时应用。3)移动和桌面应用开发:通过ReactNative和Electron实现跨平台开发,提高开发效率。

Python更适合初学者,学习曲线平缓,语法简洁;JavaScript适合前端开发,学习曲线较陡,语法灵活。1.Python语法直观,适用于数据科学和后端开发。2.JavaScript灵活,广泛用于前端和服务器端编程。

本文展示了与许可证确保的后端的前端集成,并使用Next.js构建功能性Edtech SaaS应用程序。 前端获取用户权限以控制UI的可见性并确保API要求遵守角色库

从C/C 转向JavaScript需要适应动态类型、垃圾回收和异步编程等特点。1)C/C 是静态类型语言,需手动管理内存,而JavaScript是动态类型,垃圾回收自动处理。2)C/C 需编译成机器码,JavaScript则为解释型语言。3)JavaScript引入闭包、原型链和Promise等概念,增强了灵活性和异步编程能力。

我使用您的日常技术工具构建了功能性的多租户SaaS应用程序(一个Edtech应用程序),您可以做同样的事情。 首先,什么是多租户SaaS应用程序? 多租户SaaS应用程序可让您从唱歌中为多个客户提供服务
