首頁 web前端 js教程 javascript實作des解密加密全過程_javascript技巧

javascript實作des解密加密全過程_javascript技巧

May 16, 2016 pm 04:53 PM
des

複製程式碼 程式碼如下:

//Paul Tero, July 2001
//http://www.tero.co.uk/des/
//
//Optimised for performance with large blocks by Michael Hayworth, November 2001
//http://www.netdealing.com
//
//THIS SOFTWARE IS PROVIDED "AS IS" AND
//ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
//IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
//ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
//FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
//DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
//OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
//HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
//OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
//SUCH DAMAGE.

//des
//this takes the key, the message, and whether to encrypt or decrypt
function des (key, message, encrypt, mode, iv, padding) {
//declaring this locally speeds things up a bit
var spfunction1 = new Array (0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004);
var spfunction2 = new Array (-0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0,-0x7fef7fe0,-0x7fef8000,-0x80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000,0x8020,0,0x108020,-0x7fefffe0,0x100000,-0x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20,-0x7fef7fe0,0x108020,0x20,0x8000,-0x80000000,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,-0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000);
var spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200);
var spfunction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080);
var spfunction5 = new Array (0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100);
var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010);
var spfunction7 = , 0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000, 0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x40000x 0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x 0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x420000x 00,0x200002);
var spfunction8 = 新數組(0x10001040,0x1000,0x40000 ,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0xxx 10040000,0x10000040,0x10001000,0x1040,0x41000 ,0x40040,0x10040040,0x10041000,0x1040,0,0, 0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1040,0x40000,0x1000,0xx 000,0x40,0x10000040,0x10040000,0x10040040,0x10000000 ,0x40000,0x10001040,0,0x10041040,00x10001040,0,0x10041040,00x ,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040, 0x1040,0x400040,0100x /建立我們需要的16 或48 個子項
var keys = des_createKeys (key);
var m=0, i, j, temp, temp2, right1, right2, left, right, 循環;
var cbcleft、cbcleft2、cbcright、cbcright2
var endloop、loopinc var len = message.length;
var 區塊= 0;
//設定單循環和三重循環
var iterations =keys.length == 32 ? 3:9; //單一或三個des
if (iterations == 3) {looping = encrypt ?新數組(0, 32, 2) : 新數組(30, -2, -2);}
else {循環= 加密?新數組(0, 32, 2, 62, 30, -2, 64, 96, 2) : 新數組(94, 62, -2, 32, 64, 2, 30, -2, -2);}

//根據padding參數填入訊息
if (padding == 2) message = " "; //用空格填滿訊息
else if (padding == 1) {temp = 8-(len %8);訊息= String.fromCharCode (temp,temp,temp,temp,temp,temp,temp,temp); if (temp==8) len =8;} //PKCS7 填入
else if (! padding) message = " "; //用空位元組填滿訊息

//將結果儲存在這裡
result = "";
tempresult = "";

if (mode == 1) { //CBC 模式
cbcleft = (iv.charCodeAt(m ) cbcright = (iv.charCodeAt(m ) 米=0;
}

//循環遍歷訊息的每個64 位元區塊
while (m left = (message.charCodeAt(m ) 右= ( message.charCodeAt(m )
///對於密碼塊連結模式,將訊息與先前的結果進行異或
if (mode == 1) {if (encrypt) {left ^= cbcleft;右^= cbcright;} 否則{cbcleft2 = cbcleft; cbcright2 = cbcright; cbcleft = 左; cbcright = 右;}}

//首先每64 個訊息區塊必須依照IP 進行排列
temp = ((left >>> 4) ^ right) & 0x0f0f0f0f;右^=溫度;左^= (溫度temp = ((左>>16)^右)&0x0000ffff;右^=溫度;左^= (溫度temp = ((右>>2)^左) &0x33333333;左^=溫度;右^= (溫度temp = ((右>>8)^左)&0x00ff00ff;左^=溫度;右^= (溫度temp = ((左>>>1)^右)&0x55555555;右^=溫度;左^= (溫度
左= ((左> 31));
右= ((右> 31));

//對訊息的每個區塊執行1 或3 次
for (j=0; jendloop = looping[j 1];
loopinc = 迴圈[j 2];
//現在執行加密或解密
for (i=looping[j]; i!=endloop; i =loopinc) { //為了提高效率
right1 = right ^ keys[i ];
right2 = ((右>> 4) | (右//透過將這些位元組傳遞給S選擇函數來獲得結果
temp = left;
左=右;
right = temp ^ (spfunction2[(right1 >>> 24) & 0x3f] | spfunction4[(right1 >>> 16) & 0x3f]
| spfunction6[(right1 >>> > ;> 8) & 0x3f] | spfunction8[right1 & 0x3f]
| spfunction1[(right2 >>> 24) & 0x3f] | spfunction3[(right2 >> 16) & 0x3f]
| spfunction5[(right2 >>> 8) & 0x3f] | spftionunc7[ right2 & 0x3f]);
}
temp = 左;左=右;右=溫度; //左右反轉
} //進行1次或3次迭代

/ /然後向右移動一位
left = ((left >>> 1) | (左右= ((右>> 1) | (右
//現在執行IP-1,即相反方向的IP
temp = ((left >>> 1) ^ right) & 0x55555555;右^=溫度;左^= (溫度temp = ((右>>8)^左)&0x00ff00ff;左^=溫度;右^= (溫度temp = ((右>>2)^左) &0x33333333;左^=溫度;右^= (溫度temp = ((左>>16)^右)&0x0000ffff;右^=溫度;左^= (溫度temp = ((左>>4)^右)&0x0f0f0f0f;右^=溫度;左^= (溫度
//對於密碼區塊連結模式,將訊息與先前的結果進行異或
if (mode == 1) {if (encrypt) {cbcleft = left; cbcright = 右;} else {左^= cbcleft2;右^= cbcright2;}}
tempresult = String. fromCharCode ((左>>>24), ((左>>>16) & 0xff), ((左>>>8) & 0xff)、(左>>>24)、((右>>>16) &0xff)、((右>>>8)&0xff)、(右& 0xff));

塊= 8;
if (chunk == 512) {結果= tempresult;溫度結果=“ 」; chunk = 0;}
} //對於訊息中的每8 個字元或64 位元

//以陣列形式傳回結果
return result tempresult;
}// des



的結尾
//des_createKeys
//這採用64 位元金鑰作為輸入(即使只使用56 位元)
//作為陣列2 個整數,並傳回16 個48 位元金鑰
function des_createKeys (key) {
//在本地聲明這會加快速度
pc2bytes0 = new Array (0,0x4,0x20000000,0x20000,000x , 0x10004,0x20010000,0x20010004,0x200,0x204,0x20000200,0x20000204,0x10200,0x10204,0x2001104,0x10200,0x10204,0x2001100,002000,000x 新組0,0x1,0x100000,0x100001,0x4000000,0x4000001,0x4100000,0x4100001,0x100, 0x101,0x100100,0x100101,0x4000100,0 x4000101,0x4100100,0x4100101);
pc2bytes2 = 新數組(0,00,00x 1000800,0x1000808,0,0x8,0x800,0x808,0x1000000, 0x1000008,0x1000800,0 x1000808);
pc2bytes3 = 新數組(0,0x200000,0x8000000,0x8200000,0x2000,00x ,0x220000,0x8020000,0x8220000,0 x22000,0x222000,0x8022000,0x8222000);
pc2bytes4 =新陣列(0,0x40000,0x10,0x40010,0,0x40000,0x10,0x40010,0x1000,0x41000,0x410000x1010x x41000,00x1010,0x4101010);
pc2bytes5 =新數組(0,0x400,0x20,0x420,0,0x400,0x20,0x420,0x2000000,0x2000400,0x2000020,0x2000420,0x200000x );
pc2bytes6 = 新數組(0,0x10000000,0x80000, 0x10080000,0x2,0x10000002,0x80002,0x10080002,0,0x10000000,0x80000,0x10080000,0x2,0x12000. tes7 = 新數組(0,0x10000,0x800,0x10800,0x20000000,0x20010000,0x20000800, 0x20010800,0x20000,0x30000,0x20800,0x30800,0x200 20000,0x20030000,0x20020800,0x20030800); 000,0x2,0x40002,0x2,0x40002,0x2000000,0x2040000,0x2000000, 0x2040000,0x2000002,0x2040002,0 x2000002,0x2040002);
pc2bytes9 =0 x2000002,0x2040002);
pc2bytes9 = 新數組(0,0x10000000,0x8,010x 8,0x400,0x10000400,0x408,0x10000408,0x400,0x1000040 0,0x408 ,0x10000408);
pc2bytes10 = 新數組(0,0x20,0,0x20,0x100000,0x100020,0x100000,0x100020,0x100020,0x100000,0x100020,0x20000x 2020,0x102000,0 x102020);
pc2bytes11 = 新數組(0,0x1000000,0x200,0x1000200,0x200000,0x1200000,0x200200,0x1200200,0x4000000,0x500000x 0x5200000,0x4200200,0x5200200);
pc2bytes12 = 新數組(0,0x1000, 0x8000000,0x8001000,0x80000,0x81000,0x8080000,0x8081000,0x10,0x1010,0x8000010,0x800x10,00x 10);
pc2bytes13 = 新數組(0,0x4,0x100,0x104,0,0x4,0x100 ,0x104,0x1,0x5,0x101,0x105,0x1,0x5,0x101,0x105);

//迭代次數(1 次為des,3 次為三重des)
var iterations = 迭代次數(1 次為des,3 次為三重des)
var iterations = 迭代. length >; 8? 3:1; // Paul 於2007 年6 月16 日更改為對9 位元組金鑰使用Triple DES
//儲存回傳金鑰
var keys = new Array (32 * iterations);
//現在定義需要完成的左移
var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0 );
//其他變數
var lefttemp, righttemp, m=0, n=0, temp;

for (var j=0; jleft = (key.charCodeAt(m ) 右= (key.charCodeAt(m )
溫度= ((左>>> 4) ^ 右) & 0x0f0f0f0f;右^=溫度;左^= (溫度temp = ((右>>-16 )^左)&0x0000ffff;左^=溫度;右^=(溫度temp = ((左>>2)^右)&0x33333333;右^=溫度;左^= (溫度temp = ((右>>-16)^左)&0x0000ffff;左^=溫度;右^=(溫度temp = ((左>>>1 )^右)&0x55555555;右^=溫度;左^= (溫度temp = ((右>>8)^左)&0x00ff00ff;左^=溫度;右^= (溫度temp = ((左>>>1)^右)&0x55555555;右^=溫度;左^= (溫度
//右側需要移位並取得左側的最後四位
temp = (left >20)&0x000000f0);
//left需要顛倒
left = (right >8) & 0xff00) | ((右>>24)&0xf0);
右=溫度;

//現在檢查並在左右鍵上執行這些移位
for (var i=0; i //移位鍵向左移動一位或兩位
if (shifts[i ]) {left = (left >26);右= (右>26);}
else {左=(左>27);右= (右>27);}
左&= -0xf;右&= -0xf;

//現在應用PC-2,這樣E在加密或解密時就更容易
//這個轉換看起來像PC-2,除了只使用每個位元組的最後6位
//而不是48 個連續位,行的順序將根據
//如何應用S 選擇函數:S2、S4、S6、S8、S1、S3、S5、S7
lefttemp = pc2bytes0[左>>>> 28]| pc2bytes1[(左>>24) & 0xf]
| pc2bytes2[(左>>20)&0xf]| pc2bytes3[(左>>16)&0xf]
| pc2bytes4[(左>>12)&0xf]| pc2bytes5[(左>>8) & 0xf]
| pc2bytes6[(左>>4)&0xf];
righttemp = pc2bytes7[右>>>> 28];
righttemp = pc2bytes7[右>>>> ]| pc2bytes8[(右>>24) & 0xf]
| pc2bytes9[(右>>20) & 0xf] | pc2bytes9[(右>>20) & 0xf] pc2bytes10[(右>>16) & 0xf ]
| pc2bytes11[(右>>12) & 0xf] | pc2bytes12[(右>>8) & 0xf]
| pc2bytes13[(右>>4)&0xf];
| pc2bytes13[(右>>4)&0xf];
temp = ( righttemp >> 16) ^ lefttemp) & 0x0000ffff;
keys[n] = lefttemp ^ temp;鍵[n] = righttemp ^ (temp }
} //對於每次迭代
//返回我們建立的鍵
返回鍵;
} // des_createKeys 結束



///////////// ////////////////// / TEST //////////////////////////////
function stringToHex (s) {
var r = "0x" ;
var hexes = new Array ("0","1","2","3","4","5 ","6","7","8","9"," a」、「b」、「c」、「d」、「e」、「f」);
for (var i =0; i>> 4] 十六進位[s.charCodeAt(i) & 0xf];}
return r;
}

function hexToString (h) {
var r = "";
for (var i= (h.substr(0, 2)=="0x") ?2:0; i回傳r;
}

var key = "這是一個24 位元組的金鑰!!";
var message = "這是一個測試訊息";
var 密文= des (金鑰, 訊息, 1, 0);
document.writeln("DES檢定:" stringToHex(密文));
本網站聲明
本文內容由網友自願投稿,版權歸原作者所有。本站不承擔相應的法律責任。如發現涉嫌抄襲或侵權的內容,請聯絡admin@php.cn

熱AI工具

Undresser.AI Undress

Undresser.AI Undress

人工智慧驅動的應用程序,用於創建逼真的裸體照片

AI Clothes Remover

AI Clothes Remover

用於從照片中去除衣服的線上人工智慧工具。

Undress AI Tool

Undress AI Tool

免費脫衣圖片

Clothoff.io

Clothoff.io

AI脫衣器

Video Face Swap

Video Face Swap

使用我們完全免費的人工智慧換臉工具,輕鬆在任何影片中換臉!

熱門文章

<🎜>:泡泡膠模擬器無窮大 - 如何獲取和使用皇家鑰匙
4 週前 By 尊渡假赌尊渡假赌尊渡假赌
北端:融合系統,解釋
4 週前 By 尊渡假赌尊渡假赌尊渡假赌
Mandragora:巫婆樹的耳語 - 如何解鎖抓鉤
3 週前 By 尊渡假赌尊渡假赌尊渡假赌

熱工具

記事本++7.3.1

記事本++7.3.1

好用且免費的程式碼編輯器

SublimeText3漢化版

SublimeText3漢化版

中文版,非常好用

禪工作室 13.0.1

禪工作室 13.0.1

強大的PHP整合開發環境

Dreamweaver CS6

Dreamweaver CS6

視覺化網頁開發工具

SublimeText3 Mac版

SublimeText3 Mac版

神級程式碼編輯軟體(SublimeText3)

熱門話題

Java教學
1670
14
CakePHP 教程
1428
52
Laravel 教程
1329
25
PHP教程
1276
29
C# 教程
1256
24
Python vs. JavaScript:學習曲線和易用性 Python vs. JavaScript:學習曲線和易用性 Apr 16, 2025 am 12:12 AM

Python更適合初學者,學習曲線平緩,語法簡潔;JavaScript適合前端開發,學習曲線較陡,語法靈活。 1.Python語法直觀,適用於數據科學和後端開發。 2.JavaScript靈活,廣泛用於前端和服務器端編程。

從C/C到JavaScript:所有工作方式 從C/C到JavaScript:所有工作方式 Apr 14, 2025 am 12:05 AM

從C/C 轉向JavaScript需要適應動態類型、垃圾回收和異步編程等特點。 1)C/C 是靜態類型語言,需手動管理內存,而JavaScript是動態類型,垃圾回收自動處理。 2)C/C 需編譯成機器碼,JavaScript則為解釋型語言。 3)JavaScript引入閉包、原型鍊和Promise等概念,增強了靈活性和異步編程能力。

JavaScript和Web:核心功能和用例 JavaScript和Web:核心功能和用例 Apr 18, 2025 am 12:19 AM

JavaScript在Web開發中的主要用途包括客戶端交互、表單驗證和異步通信。 1)通過DOM操作實現動態內容更新和用戶交互;2)在用戶提交數據前進行客戶端驗證,提高用戶體驗;3)通過AJAX技術實現與服務器的無刷新通信。

JavaScript在行動中:現實世界中的示例和項目 JavaScript在行動中:現實世界中的示例和項目 Apr 19, 2025 am 12:13 AM

JavaScript在現實世界中的應用包括前端和後端開發。 1)通過構建TODO列表應用展示前端應用,涉及DOM操作和事件處理。 2)通過Node.js和Express構建RESTfulAPI展示後端應用。

了解JavaScript引擎:實施詳細信息 了解JavaScript引擎:實施詳細信息 Apr 17, 2025 am 12:05 AM

理解JavaScript引擎內部工作原理對開發者重要,因為它能幫助編寫更高效的代碼並理解性能瓶頸和優化策略。 1)引擎的工作流程包括解析、編譯和執行三個階段;2)執行過程中,引擎會進行動態優化,如內聯緩存和隱藏類;3)最佳實踐包括避免全局變量、優化循環、使用const和let,以及避免過度使用閉包。

Python vs. JavaScript:社區,圖書館和資源 Python vs. JavaScript:社區,圖書館和資源 Apr 15, 2025 am 12:16 AM

Python和JavaScript在社區、庫和資源方面的對比各有優劣。 1)Python社區友好,適合初學者,但前端開發資源不如JavaScript豐富。 2)Python在數據科學和機器學習庫方面強大,JavaScript則在前端開發庫和框架上更勝一籌。 3)兩者的學習資源都豐富,但Python適合從官方文檔開始,JavaScript則以MDNWebDocs為佳。選擇應基於項目需求和個人興趣。

Python vs. JavaScript:開發環境和工具 Python vs. JavaScript:開發環境和工具 Apr 26, 2025 am 12:09 AM

Python和JavaScript在開發環境上的選擇都很重要。 1)Python的開發環境包括PyCharm、JupyterNotebook和Anaconda,適合數據科學和快速原型開發。 2)JavaScript的開發環境包括Node.js、VSCode和Webpack,適用於前端和後端開發。根據項目需求選擇合適的工具可以提高開發效率和項目成功率。

C/C在JavaScript口譯員和編譯器中的作用 C/C在JavaScript口譯員和編譯器中的作用 Apr 20, 2025 am 12:01 AM

C和C 在JavaScript引擎中扮演了至关重要的角色,主要用于实现解释器和JIT编译器。1)C 用于解析JavaScript源码并生成抽象语法树。2)C 负责生成和执行字节码。3)C 实现JIT编译器,在运行时优化和编译热点代码,显著提高JavaScript的执行效率。

See all articles