


Let the picture rotate to any angle and introduce the use of JQuery plug-in
Introduce the jquery.rotate.js file below, and then use $("selector").rotate(angle); to rotate to any angle,
For example, $("#rotate-image").rotate(45 );Put this sentence in $(document).ready(function(){ });
It is to rotate the image with the ID rotate-image by 45 degrees.
However, it seems that it is always not displayed in Chrome.
Alas, after searching for two hours, I found that Chrome is too cheating and cannot obtain the length and width of the image.
The solution is to put $("#rotate-image").rotate(45); in
$(window).load(function(){ });, because in Chrome the image is The image is not loaded when the statement in $(document).ready(function(){ }); is executed, which is a scam.
In addition, it is more convenient to rotate 90 degrees to the right and 90 degrees to the left by calling $("selector").rotateRight() and $("selector").rotateLeft().
jquery.rotate.js:
jQuery.fn.rotate = function(angle,whence) { var p = this.get(0); // we store the angle inside the image tag for persistence if (!whence) { p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360; } else { p.angle = angle; } if (p.angle >= 0) { var rotation = Math.PI * p.angle / 180; } else { var rotation = Math.PI * (360+p.angle) / 180; } var costheta = Math.round(Math.cos(rotation) * 1000) / 1000; var sintheta = Math.round(Math.sin(rotation) * 1000) / 1000; //alert(costheta+","+sintheta); if (document.all && !window.opera) { var canvas = document.createElement('img'); canvas.src = p.src; canvas.height = p.height; canvas.width = p.width; canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')"; } else { var canvas = document.createElement('canvas'); if (!p.oImage) { canvas.oImage = new Image(); canvas.oImage.src = p.src; } else { canvas.oImage = p.oImage; } canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height); canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width); var context = canvas.getContext('2d'); context.save(); if (rotation <= Math.PI/2) { context.translate(sintheta*canvas.oImage.height,0); } else if (rotation <= Math.PI) { context.translate(canvas.width,-costheta*canvas.oImage.height); } else if (rotation <= 1.5*Math.PI) { context.translate(-costheta*canvas.oImage.width,canvas.height); } else { context.translate(0,-sintheta*canvas.oImage.width); } context.rotate(rotation); context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height); context.restore(); } canvas.id = p.id; canvas.angle = p.angle; p.parentNode.replaceChild(canvas, p); } jQuery.fn.rotateRight = function(angle) { this.rotate(angle==undefined?90:angle); } jQuery.fn.rotateLeft = function(angle) { this.rotate(angle==undefined?-90:-angle); }
For more related articles about how to rotate images to any angle and how to use the JQuery plug-in, please pay attention to the PHP Chinese website!

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