golang window wait to close
When writing GUI applications in golang, we often need to wait for the user to close the window to proceed with the next step. This article will introduce how to wait for the window to close in golang.
- Use channel to implement waiting
In golang, channel is a data structure used for communication between goroutines. We can use channels to wait for the window to close.
First, we need to create a channel to receive closing events. Then, when the window close event occurs, we send the event to the channel and wait in the main goroutine for the channel to receive the event.
The following is the sample code:
package main import ( "fmt" "github.com/andlabs/ui" ) func main() { // 创建一个channel,用于接收关闭事件 done := make(chan struct{}) // 创建窗口 window := ui.NewWindow("Golang窗口等待关闭示例", 200, 100, false) // 处理窗口关闭事件 window.OnClosing(func(*ui.Window) bool { close(done) // 发送关闭事件到通道 return true // 关闭窗口 }) // 显示窗口 window.Show() // 等待关闭事件 <-done fmt.Println("窗口已关闭") }
In the above code, we used the andlabs/ui package to create the window. When the window is closed, we send the close event to the channel and wait in the main goroutine for the channel to receive the event.
- Use sync.WaitGroup to wait
In addition to using channel to wait, we can also use WaitGroup in the sync package to wait for the window to close.
WaitGroup is a counting semaphore used to wait for the end of a group of goroutines. We can use the Add method to increment the counter, the Done method to decrement the counter, and the Wait method to wait for the counter to reach zero.
The following is a sample code:
package main import ( "fmt" "github.com/andlabs/ui" "sync" ) func main() { // 创建WaitGroup var wg sync.WaitGroup wg.Add(1) // 创建窗口 window := ui.NewWindow("Golang窗口等待关闭示例", 200, 100, false) // 处理窗口关闭事件 window.OnClosing(func(*ui.Window) bool { wg.Done() // 减少计数器 return true // 关闭窗口 }) // 显示窗口 window.Show() // 等待关闭事件 wg.Wait() fmt.Println("窗口已关闭") }
In the above code, we use sync.WaitGroup to wait for the window to close. First, we create a WaitGroup and increment the counter. When the window is closed, we call the Done method to decrement the counter. Finally, we call the Wait method to wait for the counter to reach zero.
Summary
When writing GUI applications in golang, waiting for the window to close is a common requirement. We can use channel or WaitGroup to implement waiting. Using channels to implement waiting is more flexible and can be used in multiple goroutines, but you need to wait for events in the main goroutine. It is relatively simple to use WaitGroup to implement waiting, but you need to ensure that the counter is used correctly. Either way, we need to send a close event in the window close event to notify the main goroutine.
The above is the detailed content of golang window wait to close. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











Golang is better than Python in terms of performance and scalability. 1) Golang's compilation-type characteristics and efficient concurrency model make it perform well in high concurrency scenarios. 2) Python, as an interpreted language, executes slowly, but can optimize performance through tools such as Cython.

Golang is better than C in concurrency, while C is better than Golang in raw speed. 1) Golang achieves efficient concurrency through goroutine and channel, which is suitable for handling a large number of concurrent tasks. 2)C Through compiler optimization and standard library, it provides high performance close to hardware, suitable for applications that require extreme optimization.

Goisidealforbeginnersandsuitableforcloudandnetworkservicesduetoitssimplicity,efficiency,andconcurrencyfeatures.1)InstallGofromtheofficialwebsiteandverifywith'goversion'.2)Createandrunyourfirstprogramwith'gorunhello.go'.3)Exploreconcurrencyusinggorout

Golang is suitable for rapid development and concurrent scenarios, and C is suitable for scenarios where extreme performance and low-level control are required. 1) Golang improves performance through garbage collection and concurrency mechanisms, and is suitable for high-concurrency Web service development. 2) C achieves the ultimate performance through manual memory management and compiler optimization, and is suitable for embedded system development.

Goimpactsdevelopmentpositivelythroughspeed,efficiency,andsimplicity.1)Speed:Gocompilesquicklyandrunsefficiently,idealforlargeprojects.2)Efficiency:Itscomprehensivestandardlibraryreducesexternaldependencies,enhancingdevelopmentefficiency.3)Simplicity:

Golang and Python each have their own advantages: Golang is suitable for high performance and concurrent programming, while Python is suitable for data science and web development. Golang is known for its concurrency model and efficient performance, while Python is known for its concise syntax and rich library ecosystem.

The performance differences between Golang and C are mainly reflected in memory management, compilation optimization and runtime efficiency. 1) Golang's garbage collection mechanism is convenient but may affect performance, 2) C's manual memory management and compiler optimization are more efficient in recursive computing.

Golang and C each have their own advantages in performance competitions: 1) Golang is suitable for high concurrency and rapid development, and 2) C provides higher performance and fine-grained control. The selection should be based on project requirements and team technology stack.
